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I was looking at covering a song by Kyouhei Sada, either the first level theme of the game S.C.A.T, or the ending theme from Adventures of Bayou Billy. I like the guitar cut off effect in both those songs but I cant seem to re-create it. It's a combination of a quick arpeggio and note cut. It's also heavily present in the first stage music in Bayou Billy. Can someone help me out?
I would say the easiest way is to use an instrument which simulates a high pitched pluck instrument (guitar pluck) and play it every 8 step (with the exception if the lead is played at the moment)
The hardest thing about it is that there seems to be 2 different things going on in the channel at once. It just takes a lot of concentration and being aware of what's going on of what both the sounds are doing.
I did it a lot in that Game boy soundtrack I did, especially in one [url=http://www.gamemusic.ca/infinity/music/bonus/UN8-Fight27.mp3]song. (Notice how the crash / snare / hihats seem to be playing all together at the same time even though there's only one noise channel? Notice how the square-based kick drum is playing, even when the main melody / lead is playing?
It can be a hard technique to do. Basically you would start your lead sound, then have the next sound you want to come in which has to be a QUICK sound (otherwise the illusion won't work out very well), and keep note of your settings before the new sound comes into that channel..then after the new sound is done, you go back to the old settings and that old note, and it's as if the sound never stopped.
Example:
CRAAaaSNAREaashhh
or a lead sound: DaaaaaaaBLIPaaaaaBLIPaaaBLIPaa..
So hard to explain how it's done..
having things that will mask the other sound from losing the illusion of still playing, even if it's not though, plays a key role as well, and so does timing. If something isn't timing right, or if it's off even a frame, it can throw the whole sound out the window.
You have to keep aware of all your settings when you use tricks like this. If done poorly, it sounds sloppy. If done right, it can sound amazing.
I realize my explanation was very vague..I hope I helped a little.
Maybe an example would help? Here is a sample of what I have been working on. To me the sound blends too much (as far as the effect goes) I tried adjusting the instrument settings for the short blip, but no combo I have tried seems to sound correct. Maybe someone can look at it and see what's wrong. Also, I think the original song is in 3/4 timing, but the example is not. Maybe that affects the sound?