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FamiTracker > General > Show Off Your Work > For Mother 3 fans Owner: Cheez New post
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For Mother 3 fans Posted: 2009-07-20 14:08 Reply | Quote
Cheez



Member for: 5897 days
Status: Offline

#3360
Porky's Porkies! It had to happen at some point.

Yes I know it's wrong but FT doesn't handle vibrato in a way I need it to and I only got to this point after laying out the entire song minus vibrato.ASFGHFGJJ<> yes indeed.



...I also worked around a small problem I encountered early on because I was doing something stupid; See if you can guess what the problem was and how I "fixed" it. D:


Attachments:
porkyunfinished.nsf (7 Kb)
Posted: 2009-07-20 16:32 Reply | Quote
tssf



Member for: 4937 days
Location: Victoria, BC
Status: Offline

#3362
Sounds like fun! I never heard the original but this is pretty fun to listen to.

I wish FamiTracker didn't raise the pitch whenever a vibrato is used. It's kind of odd, that's why I utilize vibrato instrumentation a lot when I need to use vibratos. Heh.

Posted: 2009-07-20 22:39 Reply | Quote
Cheez



Member for: 5897 days
Status: Offline

#3369
Yeah, it was painful discovering for the first time yesterday how the vibrato effect worked :/

And for the record, if I didn't have those vibrato troubles, this would sound exactly like the original anyway :P

Posted: 2009-07-20 22:54 Reply | Quote
tssf



Member for: 4937 days
Location: Victoria, BC
Status: Offline

#3370
mother 3 music utilized the square generators of the GBA more than it used samples? distressing. That's the one thing I didn't really like about rockman.exe music ...it was cool but it just didn't push the GBA very hard

Posted: 2009-07-21 01:59  (Last Edited: 2009-07-21 02:12) Reply | Quote
Cheez



Member for: 5897 days
Status: Offline

#3373
actually this particular song was meant to sound retro. The rest of the game soundtrack is pretty good for the GBA and, if I remember right, makes as much use of samples as humanly possible. Not quite as good as it would have been on the N64, but reused tracks are faithful to the unreleased game and they're well done.

Example: http://www.youtube.com/watch?v=uxIXjvyWW5U

Posted: 2009-07-22 21:27 Reply | Quote
hyper_eagle

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Member for: 4762 days
Location: South Korea
Status: Offline

#3384
oh! THANX! I'm playing Mother1. And I Love Mother3!

Posted: 2009-07-22 22:03 Reply | Quote
tssf



Member for: 4937 days
Location: Victoria, BC
Status: Offline

#3385
Cheez, I think you meant this link here:
http://www.youtube.com/watch?v=fBGILqp6kQs

Listening to the original, I can say I'm very impressed with your remake. I'm pretty unhappy with FamiTracker messing up the pitch with vibratos, and there were some tempo changes you forgot to add in at some of the transitional parts, but all in all I really like your adaptation of it on the NES!

Posted: 2009-07-22 23:45  (Last Edited: 2009-07-22 23:49) Reply | Quote
Cheez



Member for: 5897 days
Status: Offline

#3390
Why would I mean that link? That's not an example of the usual music of the game like we were just talking about.

And I don't think I forgot any tempo changes. Aside from the very beginning which was a bit of a cheat I did after doing a lot of work and finding out it was wrong, the rest of the song syncs up pretty much perfectly. It's off by something less than 1 bpm I think.

Posted: 2009-07-23 06:56 Reply | Quote
tssf



Member for: 4937 days
Location: Victoria, BC
Status: Offline

#3398
Oh, I thought you were meaning that the example of the intentional retro sound was the youtube link you posted. My bad.

Anyway I based the tempo comment on the youtube link I did post, where I thought one of the transitions (the one near 30 seconds) sounded like the tempo went slower, but your NSF did do the same thing, so never mind. I apologize.

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