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FamiTracker > General > Bug Reports & Feature Requests > Request: External Trigger Owner: p1xl New post
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Request: External Trigger Posted: 2013-09-05 22:18 Reply | Quote
p1xl



Member for: 4080 days
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#51094
I posted this in another part of the forum a couple weeks ago but I don't think it was noticed. It's probably a better fit here anyways...


Could we have an external trigger effect added to the effects? I would like to be able to sync with certain notes of a song.

All I'd need I think is for a ZP var to be written to when the effect is encountered.

For instance, say you use the obsolete E effect, and say the ZP location is $10.

If in my tune, I use the effect E0B, the value 11 will be written to ZP $10.

Thanks!

Posted: 2013-09-05 23:02 Reply | Quote
rainwarrior

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#51095
This is a very specific request. I'm not sure how it could be of general purpose use to other people besides you.

Famitracker's NSF driver is open source, and I have compiled a guide for building it here: [url=http://famitracker.com/forum/posts.php?page=1&id=3681]http://famitracker.com/forum/posts.php?page=1&id=3681

If you know what to do with a write to the zero page, I presume you know how to write NES code. If you need help modifying the NSF driver, feel free to ask.

Posted: 2013-09-16 23:39 Reply | Quote
jsr
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#51330
This would be easy to add, but would be even faster to customize the existing E command (as you pointed out, for example), one option would be to use it on the triangle channel where it has no effect (as long as it's not zero). Then change the behaviour in the player code.

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Posted: 2013-11-21 04:57 Reply | Quote
ZeroV2



Member for: 3685 days
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#52472
I'd like to second the notion of this. I'm not as well versed in the know how, but all I know is that in music with higher BPM and maybe some tempo changes, having the ability to re-synchronize the timing would be very much appreciated.

If this is not the same issue, then I apologize, and I can start a new topic for it.

Posted: 2013-11-30 15:37 Reply | Quote
jsr
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#52670
ZeroV2: Probably not the same issue, this is related to NES programming. You're welcome to create a new topic if you need help.

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