Deprecated: mysql_connect(): The mysql extension is deprecated and will be removed in the future: use mysqli or PDO instead in /storage/content/49/145849/famitracker.com/public_html/forum/classes/dbHandler.php on line 29
Greetings my name is Thanatos-Zero, I am a graphic artist, story writer and advisor of the Megaman Odyssey Project by Kuja Killer.
We have been looking for several composers in the past, who could do for us music for our game. However, despite being members of the team xxBaiixx, RushJet1 (Hi, how is it going?) and HertzDevil appear way to busy to help us, which makes Kuja Killer sad as he really wants to finish the project as much as I do.
So the question is, who is interrested to help us until the three have found again the time to work with us?
In case you are wondering we already have the Necroman stages done, all what we lack is music for Necro 1, Boss Theme, MidBoss Theme, Pyro 1 and 2. Other music can come later, but what we need is now are the stage themes.
While Odyssey runs completely on the MMC5 mapper, including the sound channels (installed by Matrixz), we wish the soundtracks to be done in MMC3 quality first, because we are going to use the sfx in the MMC5 sound channels.
Just to tell you guys, Megaman Odyssey is with the help of LUA script and FCEUX capable to go online, as it has its very own leaderboard, which works flawlessly.
Also here some videos about the game.
http://www.youtube.com/watch?v=m8qyCRGtYKo
http://www.youtube.com/watch?v=7KJBW1cRRJU
http://www.youtube.com/watch?v=mYm_z-y9QDM
http://www.youtube.com/watch?v=qjIVO4S1YVg
_______________________
You can see a good fangame, if it has done its homework. If it is based on a game series, you do best to respect it, by not going off character with the PCs and NPCs, as well not to conflict with the preexisting terminology the offical games brought up.
I'd gladly help but honestly, I don't think I'm the person you1re looking for. My songs never sound like megaman, and I'm not sure if you can use any of the output Famitracker gives you, or you'd have to rewrite the whole thing in hex for the sound driver (which of course means no DPCM either unless you make a routine to deal with the 2A03 bug affecting controller and PPU reads)
But yeah, the putting the music in the game part I could definitely do.
I dont ever want DPCM in this game anyway. never wanted it ever.
But i will say, that i think a song should at least be up to "1 minute, 15 seconds", or maybe a little more..
it shouldn't be so short that you hear it loop 10 times before you even complete a stage. Because the stages are a bit longer than the original NES megaman levels.
and yea...there's very very few people that even knows how to convert fami tracker, to megaman 3-6 sound format except like matrixz, or you..
I'm just going to burst your bubble before you think it's that straight forward. You can't just simply convert anything you make in famitracker to the right music format, you have to pre-plan all the things you do during the composing stage so that you do nothing in famitracker the sound engine in the game is not capable of. Arpeggios and triangle drums are all possible with an unmodified engine, it simply requires either more space or more recycled sections in the song.