Goddammit I've started off so many songs and left them undone.
Have this Act Clear and Sky Sanctuary cover and my incomplete S3 Miniboss cover. S3 Credits is a total mindfuck and I probably won't do it.
Yeah, I helped him with Sky Sanctuary this time too, specifically the parts in FM Channels 5/6 (he didn't even notice them) and the fact that FM Channel 3 changes more than you'd think.
Also, fixed Stage Boss. Now the S3 Knuckles samples are present in both modules.
Fezuke, though I didn't like your Marble Garden cover, your Sandopolis and Death Egg covers were top-notch and I probably couldn't have improved anything beside the snares (which I ended up editing in). Your Azure Lake cover too... I'd tell you to practice more, but your carpals... are they getting better?
Shywolf, if you want I could send you an edited version privately of what a better tempo would be but it sounds good enough to me.
EDIT: Added triangle abuse to Death Egg 2
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"im going to continue making this crazy stuff then after a while my style will be so sick that you will be like damn suuun that shit is so sick i dont even get it. i will be like bro its ok.. you dont have to." -omgdonut
Pretty good up to now. Sky Sanctuary had a few wrong notes in the leads, which I fixed (rows 0E and 2E, frames 01, 03, 07, Pulse 2, FM channels 2 and 4, there were D-4 and D-5 notes, I changed them to C-4 and C-5 since, as I remember, this is how they were in the original song).
Looks like TEHMEGAMASTAH wasn't able to have Sky Sanctuary ready before this one was posted, so I'm confused: Should we keep that tag in the credits, wait until he has it ready, or remove Sky Sanctuary from his contributions? I'm asking because you said earlier that many versions of a song are allowed in the project.
Also, I see we are still playing with the names of the songs (SkeiSanjooaree, WTF), but I don't think I'll contribute anything else to the project since most of it is already done and the remaining songs aren't really of my liking.
I also modified Stage Boss because I didn't like the modification you did to the pulses, so I changed the A02 to A04 in the first frame.
Well, that's it. Hope to see more tracks soon! Everyone has done great!
I'm disappointed at the quality of some of the tracks. Things like adding note cuts and Pxx to add a more vibrant echo effect would benefit a large portion of the tracks.
I also really dislike the tracks which have nasty noise percussion accopanying DPCM samples, and speaking of the samples, the quality of them all are on the poor side.
Lastly, why waste a custom FM patch on Bass? The presets are capable of decent Bass on their own, so why not use it for a better lead or something else? Some of the tracks with the custom Bass sound fine but others... Not as much.
I'm disappointed at the quality of some of the tracks. Things like adding note cuts and Pxx to add a more vibrant echo effect would benefit a large portion of the tracks.
I also really dislike the tracks which have nasty noise percussion accopanying DPCM samples, and speaking of the samples, the quality of them all are on the poor side.
This is exactly what I said a few days ago. It's nice to know I'm not the only one with these thoughts. I mean just listen to my Mushroom hill cover in 2A03 only (made not long after the one I decided to submit here)
The dpcm is fine on its own really.
I usually cover songs trying to go for similar channel economy as the original. If a song doesn't use any PSG, I'm not going to use any of the 2A03 PSG channels. If a track can't have triangle in it (because the PSG on the Genesis only has Square channels or a 6.25% pulse in periodic noise mode) then I'm not using any triangle in it.
But that's just how I roll.
I remembered that there's a chance that, in the end, a full module will be distributed via an external link, which makes it pointless to have different instruments for these modules because the limit could be reached by both or the instrument count will add up to something over 3F. Currently, there are only 4 slots left for new instruments, but I don't see it as a great problem since we are getting closer to see this project finished.
I left a new template and both updated modules here.
Ok. Mushroom Hill Zone 2 and updated Final Boss. No instruments added, no instruments edited, compatible with latest template, minor edits are fine, etc.
Final Boss is better with the new tempo, and Mushroom Hill 2... you did better than I would have done with the track. The bass echo was neat but the patch you chose makes it hard to distinguish between certain notes, especially the lowest ones. Other than that, the tracks sounds pretty good.
[Damn you VRC7 for those patches which are useful at a small range of frequencies only]
Part 1 is updated, including the edited Final Boss and the new Mushroom Hill 2 module.
Ok, so to all those people complaining about bad DPCM, I made a master FTM with pretty much every single sample from Sonic 3 that I could find (other than a few hihats) You guys are free to use these however you like (just credit me, also thanks to LegendofRenegade for these lovely .wav rips of the samples)
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G-Rank rule #1: Literally never take a hit.
Okay, I made a quick analysis and the snare sounds pretty damn good, though the kick sample is too quiet compared to the one in the main module. It can't stand out from other sounds and this gets worse because the 2A03 seems to be more quiet when the VRC7 is enabled.
The MHZ2 intro sounds beautiful with these new samples, but I'm still not going to replace them because there are too many of them and they are shared by lots of instruments. Some still sound weird but others are much better, so thank you for these new rips. I'll be sure to add the samples to the module and add you to the credits once I have the time to edit the main file.
Someone ripped the original sound effects straight out of the game in digital format so the samples are much cleaner. Some pitches are a bit off but you can edit that easily in a program.
Hm, thanks for that Rushjet1. However, I think I won't work on converting the samples to DPCM since I'm not too good at it. I think I'll leave this to poodlecock once he comes back.
This is going to be very useful and I'm pretty sure it'll have good results once the samples are loaded into the module.
I don't get the fetish of using Sound samples from the original games, most of the time they suck upon conversation. A drum sample is a drum sample, taking it from a game won't change that.