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Hello! I'm relatively new to this forum, and newish to famitracker. To keep this short, basically what i'm saying is in the wave editor for the FDS channel, the 'draw wave' feature uses 64 little dashes to represent the wave. As an enthusiast of gameboy music as well, i'd love to be able to set it so that i can only manipulate 32 of them, so that i can less painstakingly recreate some of the waves used in gameboy compositions.
Or gameboy-esque compositions, i suppose. It's definitely not a high priority thing, but a little checkbox to let us only move half of them, or move them in increments of 2 would be wonderful.
Or maybe i'm just doing it wrong? Any thoughts on the matter would be appreciated. Thanks!
You can probably get a simple computer program or python script to duplicate every value in a string of numbers. You could then copy the output and click "Paste wave" in the FDS instrument window. That would serve as an acceptable temporary solution, at least.
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FDS is more useful than N163 if you are trying to emulate the gameboy. At first the N163's 4-bit length 32 wave might seem ideal, but the volume with one channel is way too loud and the N163 has only a very coarse volume control. (Though to get around this you might add extra unused N163 channels.)
@jrlepage : I could find a program to do that, i'm sure. In the meantime i supposed i'd rather manually do it in notepad and paste it in, until it ends up as a feature (if it does!)
@Djjizzer5 : I'm honestly not sure yet. The only program that i have that even plays .gbs files is KbMedia Player, and as far as i can tell all it does is play them. All i can think of would be to find a program similar to virtuansf for .gbs files, and then to isolate just that one channel, and go from there. Unfortunately, analyzing sound waves is a bit above me D: But it is a topic worth researching, i think
@rainwarrior : Well, i hadn't even dug into the namco expansion stuff, so while it IS an idea, you put up a good reason to dissuade someone from using it in this situation.
Anyway, thanks for the replies, guys. I'm going to do a bit of research to see if there was a common bank of waves used in the majority of gameboy soundtracks. I know a lot of devs just used that channel to make a fake triangle wave, and do it up like they would on the NES. I need to look at a lot of gameboy games and figure some stuff out.
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What, you don't want to cause an uproar about more chips like I did?
I also say Deflemask, and LSDj is great for composing on the actual hardware (no, I mean literally ON THE ACTUAL HARDWARE) so you better get used to mashing them Game Boy buttons. (Or you could use an emulat-*shot*
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"im going to continue making this crazy stuff then after a while my style will be so sick that you will be like damn suuun that shit is so sick i dont even get it. i will be like bro its ok.. you dont have to." -omgdonut
i've considered LSDJ, but using gameboy input as my only means of input is pretty obnoxious. There's a guy doing a very similar thing to lsdj for the NES, but i'd much rather compose on my computer, rather than on an emulated cart.
Honestly, leaving the comfort of daws like FL studio and such for famitracker was jarring enough. I'll make do with the FDS. It was only a curiosity anyhow~
[quote=insomniacovrlrd]on an emulated cart.[/quote] I'm sorry to butt in like this, but that is actually real hardware you're talking about... nothing is emulated.
If anything's emulated, it's the software on the computer, no matter how accurate it may be.
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[quote=rainwarrior]You can emulate LSDJ, or NTRQ ([color=pink]or Pulsar).[/quote]
I'm aware. But I'm referring to their cart forms, as I'm sure OP was as well. What I'm saying is FT can only get as good as it can, but by using those ROMs you're actually using the hardware to get what you want done, as opposed to loading up a file for playback only ((not to mention you can mute/solo channels in these on hardware, unlike with NSFs. I apologize if I got confused, and jumped to conclusions, however.
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My suggestion? Export the wave and use [url=http://www.famitracker.com/forum/posts.php?page=1&id=4270&sort=]furrykef's Audacity tool, selecting N163 mode with 32 wave length.
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"im going to continue making this crazy stuff then after a while my style will be so sick that you will be like damn suuun that shit is so sick i dont even get it. i will be like bro its ok.. you dont have to." -omgdonut
You still have to duplicate each value if you want to use it with the FDS. Or, you could put two copies of the 32-sample wave one after another, but that would cause the wave to play one octave higher.
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Follow me on [url=https://twitter.com/jrlepage2a03]Twitter.
I record (some) NSFs on hardware. Feel free to [url=http://www.famitracker.com/forum/posts.php?id=3633]request a hardware render.