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FamiTracker > General > FamiTracker Talk > NSFPlay 2.3 Owner: rainwarrior New post
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NSFPlay 2.3 Posted: 2013-07-20 01:03 Reply | Quote
rainwarrior

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Member for: 4150 days
Location: Canada
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#49613
NSFPlay version 2.3 is released.

Download: [url=http://rainwarrior.ca/projects/nsfplay/nsfplay23.zip]http://rainwarrior.ca/projects/nsfplay/nsfplay23.zip
Project information: [url=http://rainwarrior.ca/projects/nsfplay/index.html]http://rainwarrior.ca/projects/nsfplay/index.html

Changes:

NSFPlay 2.3 - 7/19/2013
Emulation:
- All illegal 6502 opcodes are now emulated.
- Audio emulation is now driven by CPU clock cycles, increases timing accuracy.
- FDS emulation completely rewritten for better accuracy.
- N163 emulation completely rewritten for better accuracy.
- APU frame sequencer now correctly driven by $4017, supports 4 and 5 step modes, immediate reset, and IRQ flag.
- MMC5 frame sequencer now independant of APU frame sequencer.
- Time dilation now slows frame sequencer along with CPU rate.
- Replaced PREFER_PAL setting with REGION, containing more options including Dendy support.
- Swapped duty option for APU1.
- More effective implementation of DMC anti-click option.
- Removed useless "frequency limiter" APU option.
- Added optional mute for ultrasonic triangle.
- Fixed broken oversampling filter.
- Adjusted device volumes to match more careful measurements, all centred at 128 now.
Other:
- Better small icon.
- Thinner DPCM address display, does not get truncated.
- Using # instead of + for note names.
- Cosmetic fixes in settings dialog.
- Keyboard frequency display correction for APU/MMC5/VRC6 (were off by 1).
- Keyboard envelope display now shows L for loop.
- N163 waveform display now hides waveform when track is muted with a wave length >= 128.
- Expanded infobox info for NSFe.
- Fixed improper loading of UI DLL, prevents crash in same folder as Famitracker.
- UI DLL now reports version, preventing potential problems if mismatched.
- LOG_CPU option for dumping register writes to file.
- Fixed song wrap where NSFs do not start on song 1.
- Source code cleanup: removing unrelated Z80 emulation code.

Posted: 2013-07-20 01:58 Reply | Quote
Glitch_King

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Member for: 3726 days
Location: California
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#49615
I'm not sure why, but the FDS chip doesn't work. It reads that the chip is being used, but the audio is muted on it. I checked all the volume levels and it still doesn't work. I'm not sure if I'm doing anything wrong. I'll put a pic of set-up

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Posted: 2013-07-20 02:29 Reply | Quote
rainwarrior

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Member for: 4150 days
Location: Canada
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#49616
Most likely you are trying to use an old in_yansf.ini, please delete it or replace it with the one included in the zip. (The old in_yansf.ini sets the FDS lowpass cutoff to 1hz, I think, which will silence it).

Posted: 2013-07-22 16:19 Reply | Quote
GoldenShower



Member for: 3455 days
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#49737
Should i keep the stereo option on or off?

Posted: 2013-07-22 16:40 Reply | Quote
rainwarrior

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Location: Canada
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#49738
That depends on whether you want stereo output.

Posted: 2013-07-22 16:46 Reply | Quote
GoldenShower



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#49741
[quote=rainwarrior]That depends on whether you want stereo output.[/quote]
I want the best sound quality as possible. I wonder if someone knows what settings robokabuto uses.

Posted: 2013-07-22 16:51 Reply | Quote
jrlepage
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Member for: 4983 days
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#49743
Then [url=https://twitter.com/robokabuto]why don't you ask him?

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Posted: 2013-07-22 18:51  (Last Edited: 2013-07-22 18:51) Reply | Quote
ElHuesudoII

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Member for: 4525 days
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#49753
As far as I know, stereo doesn't affect the quality of the sound. Famicom/NES sound is naturally mono anyway.

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