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To the moderators. If this is in the wrong area please move it to the proper forum. I have no clue on where to inquire about Famitracker requests.
With that out of the way, I would like to throw out my request onto the table here. The request is [b][u]Castlevania III: Dracula's Curse - Epitath[/u][/b][i][/i]. If no one is familiar on which track that is, it is the name entry screen
Of what I'm looking for in this request is not a NES rendition but a SNES rendition. It needs to be powerful and standing out. The instruments can be something along the lines of Dracula X mixed with a barbarian type feeling/tone found on Super Castlevania IV and powerful atmosphere like the music in Kirby Superstar (to give an example on the atmosphere.) It could be something similar to Goat's Epitath remix but nothing heavy metal but, again, something that stands out with power!
Reason for the request is that I'm looking for a person or a few individuals that are willing to make music for two upcoming freeware game projects that I will be working on these coming winter months and who knows how much longer after that. Full credit will be given to those or person that are willing to undertake the music making task later on, maybe even sounds effects depending on what I see and hear!
So with that all said, I hope you ladies and gents see my plight and understand on what I'm looking for!
Thank you for your time in reading this and have a good one!
[quote=]Of what I'm looking for in this request is not a NES rendition but a SNES rendition.[/quote]Famitracker is an NES tracker, so you're going to have a problem right there.
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Follow me on [url=https://twitter.com/jrlepage2a03]Twitter.
I record (some) NSFs on hardware. Feel free to [url=http://www.famitracker.com/forum/posts.php?id=3633]request a hardware render.
If you want to make SNES music, then I suggest using MilkyTracker, saving as IT, then using the tool IT2SPC and playing it back.
Say, what's your game going to be like anyways?
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"im going to continue making this crazy stuff then after a while my style will be so sick that you will be like damn suuun that shit is so sick i dont even get it. i will be like bro its ok.. you dont have to." -omgdonut
I'm actually doing a remake of both Simon's Quest and Dracula's Curse. I've been trying to find someone or a group of people that are willing to make music, and maybe sound effects as well, for these two game projects. I'll mainly be working on the characters starting this fall once all of my other stuff is done for the summer and around work as well. For the characters, I'm NOT using any current sprites nor reskinning/coloring existing ones as everything will be made from the ground up. It'll take a bit for the music and sound effects to be added to the two games as I'll have to build the world and everything else first before sound is added.
I've also been trying to find someone who knows how to edit/hack and add music in Castlevania III and II on the NES while I focus on editing the sprites and all that while they do the music and any other programming based on the 6502 Assembly. There are a few individuals that I know of that can do this but they have their own projects going so that's a no go there lol. Sad to say since I haven't found anyone yet that is willing to team up to do this sort of thing with me I'm highly tempted to drop my NES projects lol!
So yeah, that's kind of the tip of the iceberg and plight that I'm in right now. Mainly want to find someone for the music and sound effects for the two remakes as those will be a 100% done deal to be started projects this coming fall.
Why do you need for someone to hack the music in Castlevania 2 and 3 if both songs have been ripped to NSF already? And as for tracking the music, I probably can do this, but why not just take a MIDI and run it through a soundfont or something?
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"im going to continue making this crazy stuff then after a while my style will be so sick that you will be like damn suuun that shit is so sick i dont even get it. i will be like bro its ok.. you dont have to." -omgdonut
[quote=poodlecock]Why do you need for someone to hack the music in Castlevania 2 and 3 if both songs have been ripped to NSF already? And as for tracking the music, I probably can do this, but why not just take a MIDI and run it through a soundfont or something?[/quote]
I've never ripped them myself nor ever found anything ripped from the game itself. I actually get confused with NSF stuff and all of the music hacking stuff, been trying to find tutorials on how to do this sort of thing so I can stop asking around lol!
Reason why I don't do the midi thing is because I'm a very picky bastard when it comes to projects. I apologize for using that word but that's how I am, very very picky lol
Then use some NSF player that's capable of recording the desired song you're playing into WAV (Nestopia, NSFLive, NSFPlay, etc.) or use Rainwarrior's NSF Import tool to import whatever song & save it as a FamiTracker module.
there is also a [url=http://www.romhacking.net/documents/150/]document which outlines the music format of the first Castlevania (and in fact most Konami NES games)
Then use some NSF player that's capable of recording the desired song you're playing into WAV (Nestopia, NSFLive, NSFPlay, etc.) or use Rainwarrior's NSF Import tool to import whatever song & save it as a FamiTracker module.
This is the point where I'd highly recommend something like Audio Overload (which also supports a bunch of other file formats).[/quote]
Oh I'm sorry sir! Misunderstood on what you meant lol!
Sadly I never heard of that website, only know a few and that's all. I will definitely be checking it out then! Only concern I do have is how to make things speed up or speed down, I'm sure that I'll learn whatever there may be!
@Loliconst
I'll check that one out as well! I've been trying to look into on how to change the music format in it to match something similar to the music engine in Castlevania III. Though not sure that I might understand all of this even the info that TechEmporium has given me. Just can't get the hang of the 6502 assembly for some darn reason lol!
Well, Craftvania, most of what you need is actually a matter of finding the right sources to help you help yourself. Zophar's Domain, NESDev & ROMHacking.net are great resources, along with this site's wiki, Rainwarrior's NSF Import tool & the FamiTracker help file.
Here's what you can do; firstly, download the CastleVania NSF you want & play it in an NSF player like NSFLive. Depending on what tracks you like, use Rainwarrior's NSF Import tool to convert your desired track from the NSF into a FamiTracker module you can analyze. That way, you can try to adapt the song in FamiTracker & control the speed as you wish, until you feel ready to export the song as a WAV file.
FamiTracker's wiki is also a good place to find info. You don't need to know 6502 ASM to simply make music; you only need to know how to use the tools at your disposal.
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Technology: the one thing that's hated & cursed at by all engineers, technologists, scientists & technicians!
Okay, that's very interesting to know! My only concern that I have throughout all of this is trying to find on where the actual data is stored within the ROM so it can be modified. I've browsed around and cannot seem to find any documents that give pointers on where to find the actual data itself within the ROM. I've also tried to find info on how to add extra music to Castlevania II on where to place it within the ROM but again, cannot find any sort of info relating to adding extra content to a ROM. I know that there is a limitation that a person has to work with but again, trying to find on where the actual music is stored has eluded me.
A question about the import tool to FamiTracker as I am not familiar with it. When one can import the NSF information into the program itself, can it be ported out and put back into the ROM? Like a cut, copy and paste sort of thing or do I need to mess with the Hex information itself? For the wiki info, I'll definitely read any info that is provided in it so I can better understand FamiTracker lol!
Another thing I've been trying to find is the location of the music generator located within Castlevania II and III themselves. Reason why I want to find them is to add or change the music note variables into something different, kinda like the Sunsoft tune (I think it's called that) for example.
I do deeply thank all of you for providing me information on the music as I've actually gained more info than what I was given! I've been looking for the NSF stuff for quite some time! Just seems that web searches aren't too fond of looking up these sort of things lol!
[quote=Craftvania]My only concern that I have throughout all of this is trying to find on where the actual data is stored within the ROM so it can be modified. I've browsed around and cannot seem to find any documents that give pointers on where to find the actual data itself within the ROM.[/quote]
The [url=http://nsf.joshw.info/]NSF is essentially an NES-readable code with all the non-music contents stripped. Use a hex editor, and locate in the ROM the position of the NSF starting from 0x80 (where the header ends).
[quote=Craftvania]I've also tried to find info on how to add extra music to Castlevania II on where to place it within the ROM but again, cannot find any sort of info relating to adding extra content to a ROM. I know that there is a limitation that a person has to work with but again, trying to find on where the actual music is stored has eluded me.[/quote]
Either overwrite existing ones, or [url=http://www.romhacking.net/utilities/831/]expand the ROM to have more banks. This can usually be done manually in a hex editor.
[quote=Craftvania]A question about the import tool to FamiTracker as I am not familiar with it. When one can import the NSF information into the program itself, can it be ported out and put back into the ROM? Like a cut, copy and paste sort of thing or do I need to mess with the Hex information itself? For the wiki info, I'll definitely read any info that is provided in it so I can better understand FamiTracker lol![/quote]
Any NSF exported from FamiTracker will [b]not[/b] be compatible with Castlevania's own sound drivers unless one hacks the FamiTracker sound driver (or the respective plug-in) into the ROM via 6502 assembly. The NSF import only provides insight on the output of the Castlevania song data in a FamiTracker-readable format.
[quote=Craftvania]Another thing I've been trying to find is the location of the music generator located within Castlevania II and III themselves. Reason why I want to find them is to add or change the music note variables into something different, kinda like the Sunsoft tune (I think it's called that) for example.[/quote]
Changing the expansion chip requires much more than modifying the sound driver, as every expansion chip is tied to their respective mappers that also control bankswitching and other things. This is in general not possible. (Castlevania II uses MMC1, Castlevania III (U) uses MMC5.)
I was afraid of that. I knew that the music generator was different from Dracula's Curse to Simon's Quest but didn't think it would be that difficult to do lol!
I'll get to these projects eventually then, thanks for all the info guys and gals!