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I'm submitting this nsf in the next famicompo, but a couple of the tracks don't play corectly. If anyone can help, it would be really appreciated.
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Who's going to dodge that? Nobody! Not the first time! You'd have to know: Oh! This is gonna be a vertical 2D shooter, and, there's going to be an obstacle immediately at the start of the game!
AVGN
The same thing happened to me. I don't think this will work, but try changing the default playing program to Windows Media Player. (Right-click file; open with)
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"Don't feed the trolls" (That's when the guy feeds them)
I cannot begin to explain why this is the worst piece of advice ever.
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Follow me on [url=https://twitter.com/jrlepage2a03]Twitter.
I record (some) NSFs on hardware. Feel free to [url=http://www.famitracker.com/forum/posts.php?id=3633]request a hardware render.
I don't think anyone's gonna want to help unless you can be more specific, as in which tracks, what expansion is used, which player are you using, etc.
The second and fourth tracks are the ones that don't play correctly, I'm using nezplug, and all but the first track is 2a03. The first one is vrc6.
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Who's going to dodge that? Nobody! Not the first time! You'd have to know: Oh! This is gonna be a vertical 2D shooter, and, there's going to be an obstacle immediately at the start of the game!
AVGN
Yeah, that wasn't my best idea. But I found out that the g3, g#3, and a3 dpcm notes are the problems. I'm going to see if changing the order of the samples will fix it.
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Who's going to dodge that? Nobody! Not the first time! You'd have to know: Oh! This is gonna be a vertical 2D shooter, and, there's going to be an obstacle immediately at the start of the game!
AVGN
[quote=cak]If that doesn't work, you can probably hex edit the FTM so it can open in an older version of Famitracker.[/quote]
Actually, I don't believe that works in 0.4.2 anymore.
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"im going to continue making this crazy stuff then after a while my style will be so sick that you will be like damn suuun that shit is so sick i dont even get it. i will be like bro its ok.. you dont have to." -omgdonut
I believe that everything is actually stored in a different format now than it was before, rather than just a few additions. So it will take more than just the few bytes at the beginning like it used to.
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"im going to continue making this crazy stuff then after a while my style will be so sick that you will be like damn suuun that shit is so sick i dont even get it. i will be like bro its ok.. you dont have to." -omgdonut
The reason forcing backward compatibility on 0.4.2 FTMs is more difficult is because of the addition of the Delta-Counter level field in the DPCM tab of 2A03 instruments.
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Follow me on [url=https://twitter.com/jrlepage2a03]Twitter.
I record (some) NSFs on hardware. Feel free to [url=http://www.famitracker.com/forum/posts.php?id=3633]request a hardware render.