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NSF bankswitching works with 4k banks, so the way Famitracker bankswitches in its NSFs isn't really pertinent to any of the standard NES mappers.
If you need to learn how to bankswitch on the regular mappers, I suggest you ask at nesdev instead of here. You will get better help with programming the NES there; very few Famitracker users actually code for the NES, so there are not many who can help you here.
It would be awesome if the next Famitracker release let us export prg code without 0 padding or load addresses so we can tell it where to load in our prg code manually. I'm trying to get the binary export to play, but I'm wondering if the binay has a load address inside it.
I need to wipe out any loading addresses and padding of 0's in the exports.
The .bin and .asm exports are only the music data. They won't play without the NSF driver to play it. There is no "load address" in the .bin/.asm/.prg exports; that's part of the NSF format. You can place the .bin/.asm data where they are needed.