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Famitracker and Fast Notes Posted: 2009-06-01 15:42 Reply | Quote
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#3079
So I attempted to recreate Legendary Wings' side scrolling stage boss BGM, I was on a roll until this part here....(Click the "LW" file)


I got stumped on the square waves because I couldn't get the notes to progress that fast on Famitracker like it did in the original. I also included the FTM)


Also does the Gxx note delay effect in square 2 apply to get that echo effect? If so what are the suggested parameters?


Attachments:
legendary_wings_boss.ftm (3 Kb)
lw.mp3 (135 Kb)
Posted: 2009-06-01 15:50 Reply | Quote
Shiru



Member for: 4890 days
Location: Russia, Moscow
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#3081
You can change playing speed using Fxx command. To get more control on sound you must use speed 2 or 3, and sometimes even 1 (yes, that's 50 or 60 rows per second).

Posted: 2009-06-02 00:07  (Last Edited: 2009-06-04 08:16) Reply | Quote
Cheez



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#3082
edit: I don't know what I said here but it's wrong. Or at least it seems wrong at present. shouldn't be though. Not in non-famitracker.

Posted: 2009-06-02 00:12  (Last Edited: 2009-06-02 00:28) Reply | Quote
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#3083
yeah with the speed switch I felt myself getting a little aggravated trying to line up the triangle with the squares, so much number guessing

Posted: 2009-06-02 01:32 Reply | Quote
MikePouch



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#3084
This is what I would do.

I don't think this is perfect, but you'll get the idea.

This is the same way I do triplets or syncopated melodies.

Hope it helps!


Attachments:
legendary_wings_boss_help.ftm (4 Kb)
RE: Famitracker and Fast Notes Posted: 2009-06-02 22:32 Reply | Quote
tssf



Member for: 4937 days
Location: Victoria, BC
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#3087
Switching between quarter notes and triplet notes can be a pain in tracking music.

The best way I found in other trackers is to keep the triplet notes playing in a pattern speed multiples of 3, where the triplets would be in the multiples of 4.

I don't have famitracker examples, but if you can edit/view S3M examples, check out what I did in an MM9 remake. (attached)



Attachments:
wilystg2.s3m (36 Kb)
Posted: 2009-06-03 00:29 Reply | Quote
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#3088
Updated FTM: I managed to pull it off.

However, the Triangle notes seem to be out of line now. From what I perceive, when I change the speed in the Triangle, it affects the speed of the squares too.


Attachments:
legendary_wings_boss_2.0.ftm (4 Kb)
Posted: 2009-06-03 00:33 Reply | Quote
Shiru



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#3089
Fxx affects to all channels, of course, it's global playing speed.

Posted: 2009-06-04 16:50 Reply | Quote
tssf



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#3097
You may want to check out that S3M example. It's going to globally affect row playback speeds when you change pattern speeds, so you have to know the actual placements of quarter notes and triplet notes inside BOTH speed playbacks.

You'll need some tracking practice before being able to figure that out, but again that S3M I posted can help you out (since the problem you have is pertaining to basic tracking ability)

SivakD had the same problems in his Mega Man 9 FTM, not being able to do triplets because he didn't know how to.

Posted: 2009-06-04 17:45  (Last Edited: 2009-06-04 19:57) Reply | Quote
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#3099
yeah I meant to check that out earlier.

Are you using Schism Tracker? that's what I just downloaded and played your S3M file on. I'm new to tracking so I gotta learn Schism.



Posted: 2009-06-05 02:27  (Last Edited: 2009-06-05 02:31) Reply | Quote
Cheez



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#3102
Couldn't you just do something like this in most cases or am I thinking of something else?

---
G02
G04

---

Posted: 2009-06-05 11:28  (Last Edited: 2009-06-05 11:30) Reply | Quote
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#3104
if you're referring to the echo effect, I got that down

The new issue is covering songs with bouncy and dancy basslines.

BTW I found Sivak's old thread that touches that issue.



Posted: 2009-06-05 19:53 Reply | Quote
tssf



Member for: 4937 days
Location: Victoria, BC
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#3107
I am using Schism Tracker, however if you're not comfortable with that interface, Modplug Tracker should show you exactly what is going on there as well.

Posted: 2009-06-06 02:15 Reply | Quote
Cheez



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#3108
Well what I said in my post had to do with triplets, in a way.

Posted: 2009-06-06 16:51 Reply | Quote
Dave
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#3111
note delay is a very sensible way of creating triplets. if a whole song is swung then i figure it'd be more sensible to space notes in multiples of 3, but if you just want triplets here and there on individual channels, note delay is the way to go. the problem i've encountered with it though is that it isn't consistent at different song speeds. sometimes you have to change the values a bit. and i think they're only absolutely perfect triplets at tempo 150 / speed 6 and 3. correct me if i'm wrong. long story short it's a bit wonky so you have to experiment.

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