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FamiTracker > General > FamiTracker Talk > How can I make this MegaMan echo-like effect? Owner: MegaPhilX New post
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How can I make this MegaMan echo-like effect? Posted: 2009-05-26 16:21  (Last Edited: 2009-05-26 16:23) Reply | Quote
MegaPhilX



Member for: 4935 days
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#3040
Do any of you guys know how to make this echo-like effect like in MegaMan 5's stage Select screen?
http://www.youtube.com/watch?v=sXizm81ckfU

Or MegaMan 9 Dr Wily Stage 1 second part (Listen at 0:11):
http://www.youtube.com/watch?v=ltslPAxbUsU

It sounds like the 2 Squares are playing notes at the same time in different Duty settings. But... I've managed to get some kind of echo but not sounding as strong as this one... It almost sounds like the music is playing in a pipe... any tips?

Posted: 2009-05-26 19:31  (Last Edited: 2009-05-26 19:33) Reply | Quote
tssf



Member for: 4937 days
Location: Victoria, BC
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#3043
That's a detuning chorusing effect.

Mega Man 5 isn't doing an echo effect actually, but the chorusing:

Channel 1 and Channel 2 both have exactly the same notes, except Channel 1 has a default lower pitch set (in FamiTracker, Channel 1 would have the effect "P7D" or something similar to achieve it)

In the Megaman 9 song, it's the same idea except the notes aren't playing on both channels at the same time, channel 1 would start, Channel 2 would echo, and Channel 1's pitch would be set lower (to prevent phase problems)

Check out my "How to make Mega Man music in FamiTracker" thread (contains the file with examples and a TXT file explaining a lot of the musical theory and the perceived programming theory of how older Mega Man music worked):

[url=http://famitracker.shoodot.net/forum/posts.php?id=346]http://famitracker.shoodot.net/forum/posts.php?id=346

Here's a download link directly to the file within that thread, but that thread had additions which would be to your benefit to read. Anyway here's the file:

[url=http://tssf.gamemusic.ca/Remakes/GIBStuff/MegaManInstruments_jan6.rar]http://tssf.gamemusic.ca/Remakes/GIBStuff/MegaManInstruments_jan6.rar

Posted: 2009-05-26 19:47 Reply | Quote
MegaPhilX



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#3044
Thanks I'll try that out. It's been a mystery to me for a while ( :

Posted: 2009-05-26 21:22 Reply | Quote
MikePouch



Member for: 5073 days
Location: NY
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#3046
Yeah, this is a great effect to use. I love how it is used in the Dr. Mario Chill Theme:

http://www.youtube.com/watch?v=RsBtQCDbTWc&feature=related

(at 23 seconds in.)

Definitely make use of that!

Posted: 2009-05-26 21:35 Reply | Quote
MikePouch



Member for: 5073 days
Location: NY
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#3047
Here, I made a ftm file of some samples of different ways to do this effect. I think the first one sounds best, but the other ones can be adjusted to taste.


Attachments:
pitch_echo_effect.ftm (2 Kb)
Posted: 2009-06-03 01:48 Reply | Quote
Withdraw

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Member for: 4878 days
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#3090
Hehe the pitch echo effect demo sounds like a great ringtone

ECHO ECho Echo echo ech. ec.. e... ... Posted: 2009-06-09 06:54  (Last Edited: 2009-06-09 07:00) Reply | Quote
TristEndo

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Location: Chino/Sactown
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#3137
here is my contribution to the discussion


Attachments:
sh1eet.ftm (5 Kb)
Posted: 2009-06-13 03:06 Reply | Quote
monx

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#3158
TSSF, thanks for the great MegaMan stuff for Famitracker. It's pretty inspiring

Posted: 2009-06-17 04:46 Reply | Quote
tssf



Member for: 4937 days
Location: Victoria, BC
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#3171
No problem! That's the whole purpose of my Megaman examples. Thanks for saying that though! I hope there's more people out there who'll make more Megaman stuff.

Posted: 2009-06-21 05:59  (Last Edited: 2009-06-22 04:10) Reply | Quote
Linker2a03

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Member for: 4818 days
Location: 2015(TBA)
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#3186
I just checked out one of the examples that you had for the first time, the Skull Man one. That's definitely accurate. Good work! As far as making music like Mega Man, check out my original NSF, in the New Game Music topic in the 'Show off your works' forum. The second song is said to sound a bit like a Mega Man game, from different people I've asked. I recreated the instruments myself, while changing a few of them. I have an NSF player that's a bit more primitive than what other people use, so following the instruments from other games was a bit more tedious. I will say, it's a lot of fun when you find out how the instruments work by yourself, too!

_______________________
Thanks for listening!
-Linker2A03
Posted: 2009-06-22 20:22 Reply | Quote
tssf



Member for: 4937 days
Location: Victoria, BC
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#3194
That's pretty cool. I know what you mean about recreating the instrumentation. That's what we all had to do for Mega Man 9. Me, I had the most fun since the NSF I created doesn't use any macro instrumentation since they originated from S3Ms. All the effects had to be done via pattern.

How'd you get the music playing through the Megaman 4 engine for your "Megaman 10"? I ask because I would be willing to do some FT versions of my MM9 mods (I already did one in that example pack) if someone's willing to inject them into a ROM hack somehow..

Posted: 2009-06-22 23:01 Reply | Quote
Linker2a03

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Location: 2015(TBA)
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#3195
Thanks! I'm sure you went to the correct topic, right?

Also, I think you might be asking how I recreated the engine in Famitracker. It was mostly by ear, but I slowed down the games' music a lot, so I could get a good replica, while changing a few things in the instruments.
Did you want to see the Famitracker module?
If this isn't what you were asking, though, sorry, my brain is fried right now.

_______________________
Thanks for listening!
-Linker2A03
Posted: 2009-06-23 04:18 Reply | Quote
tssf



Member for: 4937 days
Location: Victoria, BC
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#3197
I probably went to the wrong topic. You better link me.

I was referring to that Megaman 10 game that had music in it, since the music was done in FamiTracker I was just wondering how someone was able to get the music into it without "rewriting" the sound engine code in the game.

Posted: 2009-06-23 04:24 Reply | Quote
Linker2a03

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#3198
Ha ha, no problem. [url=]http://famitracker.shoodot.net/forum/posts.php?id=452 I was no part of the Mega Man 10 thing at all.
I took it as you were being funny, calling my music Mega Man 10. Oh well. Check out the second song in particular.

_______________________
Thanks for listening!
-Linker2A03
Posted: 2009-06-23 04:29 Reply | Quote
tssf



Member for: 4937 days
Location: Victoria, BC
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#3199
Oh right. I got confused as to what I was looking for to be honest, my fault. Ignore the Megaman 10 thing.

Anyway you just linked to this same topic. I'll go looking for your song though no worries.

Anyway I listened to them, they're pretty cool. It's cool to hear some NES versions of those songs!

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