Deprecated: mysql_connect(): The mysql extension is deprecated and will be removed in the future: use mysqli or PDO instead in /storage/content/49/145849/famitracker.com/public_html/forum/classes/dbHandler.php on line 29 FamiTracker
Login:
Menu:
Post: Author:
FamiTracker > General > FamiTracker Talk > Bird Chirping Sound Using Pulse Channels. Owner: Klutz517 New post
Page 1 of 1 Sort:  
Bird Chirping Sound Using Pulse Channels. Posted: 2013-04-06 06:15 Reply | Quote
Klutz517

Avatar

Member for: 3432 days
Status: Offline

#46328
I was planning to make a homebrew nes game and needed some bird chirping sounds. I don't want to use DPCM. I've heard similar effects be done by other artists in the pulse channels but could not figure out how to replicate it. Someone help please!

RE: Bird Chirping Sound Using Pulse Channels. Posted: 2013-04-06 07:32 Reply | Quote
Patashu

Avatar

Member for: 3749 days
Location: Sydney, Australia
Status: Offline

#46329
[quote=Klutz517]I was planning to make a homebrew nes game and needed some bird chirping sounds. I don't want to use DPCM. I've heard similar effects be done by other artists in the pulse channels but could not figure out how to replicate it. Someone help please![/quote]

All you need to make sound effects like bird chirps are to figure out what pitch you want to start on, how fast you want to bend (1xx for up, 2xx for down - try small numbers before big numbers) and what duty cycle you're using (V00 for 12.5%, V01 for 25%, V02 for 50%). I suggest you play notes until you find the pitch you want to start on, then try different bend amounts narrowing down the exact amount you want, then try different duty cycles/how fast the volume should fade out/etc.

Attached is an .ftm where, on pulse 1, I use a huge amount of pitch bends to emulate the feel of IIDX songs full of record scratching sound effects, to give you an idea of what's possible with just single bends.

Also, if you have access to the .ftm of an artist where you heard a sound you want to use, analyze it! The more you learn, the stronger a chiptune artist you become. Soon you will conquer the galaxy with your knowledge! Even if you only have access to the .nsf, you can use NSF Importer or NSFPlay Synthesia on it.


Attachments:
binary_scratchin.ftm (89 Kb)
RE: Bird Chirping Sound Using Pulse Channels. Posted: 2013-04-06 07:43 Reply | Quote
Klutz517

Avatar

Member for: 3432 days
Status: Offline

#46330
Thank You!

Posted: 2013-04-08 00:05 Reply | Quote
com63

Avatar

Member for: 4288 days
Location: North Van, BC, Canada.
Status: Offline

#46365
You could always just cover the seagull sounds from Link's Awakening (ending music) and see how that goes; I know someone here has covered it.

_______________________
Everything moves real slow when it's 40 below.
Posted: 2013-04-10 11:54 Reply | Quote
Klutz517

Avatar

Member for: 3432 days
Status: Offline

#46435
Thanks! I had heard a few due things like this but didn't they also did on the gameboy. Also you got me interested in another 8-bit ost.

Posted: 2013-05-03 10:13  (Last Edited: 2013-05-03 10:14) Reply | Quote
Xyz_39808

Avatar

Member for: 4180 days
Location: South Texas
Status: Offline

#47325
The 4th boss from GIMMICK! has a lovely chirp. It's subsong 84 on the nsf.

The actual JP version nsf (which you can't use NSFImport on because all sfx were on the 5B) sounds much better but here's the European version at PAL 50hz


Attachments:
chrip.ftm (2 Kb)
Posted: 2013-06-16 10:35 Reply | Quote
Patashu

Avatar

Member for: 3749 days
Location: Sydney, Australia
Status: Offline

#48572
A bit late, but I found a great example of bird chirping: Track 6 on the Treasure Master .nsf


Attachments:
treasure_master.nsf (24 Kb)
Posted: 2013-06-16 23:03 Reply | Quote
psn

Avatar

Member for: 4321 days
Location: England
Status: Offline

#48579
Another example you might find useful is the seagull chirps from tracks 2 and 5 of the Erik The Viking OST (Neil Baldwin).


Attachments:
erik_the_viking.nsf (14 Kb)
Posted: 2013-06-19 00:29  (Last Edited: 2013-06-19 00:32) Reply | Quote
Fezuke

Avatar

Member for: 4005 days
Location: Le Gardeur, Quebec
Status: Offline

#48619
From Virt's FX4 Album Track: Incident Zero

NSF Imported.

_______________________
[url=http://soundcloud.com/fezuke/sets]My 8-Bit Soundcloud
[url=http://soundcloud.com/fezuke-2/sets]My Other Project Soundcloud
Attachments:
virt_birdies.ftm (2 Kb)
Posted: 2013-08-08 11:09 Reply | Quote
Klutz517

Avatar

Member for: 3432 days
Status: Offline

#50386
Thanks! All of these are very helpful.

Page 1 of 1 Sort: