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Since I have seen SuperNSF I tested it, just one question: Why does the Visulation of Winamp spazz around when 'Dont wait for play return' is not active?
Also: Is it normal that the NSF itself gets dizzy when 'Dont wait for play return' is active?
I used Rainwarriors NSFimporter to check the thing, now the confusing part: Does convert SuperNSF the samples in pcm channel to Zxx command?
SuperNSF NSFs do not return from their internal PLAY function, so if you're using some sort of NSF player that is waiting for PLAY to return, it'll hang on a SuperNSF NSF. (For example, playing such an NSF on the Powerpak will cause the UI to halt, since it has to wait for PLAY to be able to update it and check user input.)
You didn't say which NSF player you're using with Winamp.
I recommend [url=http://rainwarrior.ca/projects/nsfplay/]this one but I'm highly biased.
"Heim This!" works on the powerpak fine, though...
as well as another one whose name I don't know.
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Notso Fatso btw. Winamp does get a Visualstatus in the Visulation, but it stucks then. I turned Dont wait for play return on while it played, seems like Module fucks up. :s
NSFs screwing up with NotSoFatso is nothing surprising really. It's a pretty old and discontinued piece of software; you'd be much better off switching to NSFPlay as rainwarrior suggested. It's the most accurate player (of attempts to be so anyway) and is still being maintained.
[quote=]I used Rainwarriors NSFimporter to check the thing, now the confusing part: Does convert SuperNSF the samples in pcm channel to Zxx command?[/quote]
Not confusing at all. NES PCM is achieved using $4011 writes. $4011 is the register that sets the DAC's level. Zxx is just a command that writes xx to $4011, so it makes sense that importing an NSF with raw PCM creates a stream of Zxx commands. PCM requires a much faster refresh rate than 60 Hz though so don't expect to make raw PCM in FamiTracker using Zxx..!
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