Deprecated: mysql_connect(): The mysql extension is deprecated and will be removed in the future: use mysqli or PDO instead in /storage/content/49/145849/famitracker.com/public_html/forum/classes/dbHandler.php on line 29 FamiTracker
Login:
Menu:
Post: Author:
FamiTracker > General > Show Off Your Work > Cave Story - Mischievous Robot MMC5 Owner: Sajo New post
Page 1 of 1 Sort:  
Cave Story - Mischievous Robot MMC5 Posted: 2013-02-28 08:09 Reply | Quote
Sajo

Avatar

Member for: 3532 days
Location: Grand Rapids, MI
Status: Offline

#44977
I've been playing some cave story recently. tracked this in about 4 hours(slow, i know.) There may be some mistakes.

_______________________
www.youtube.com/sajo1111111

https://soundcloud.com/sajo1111111
Attachments:
cave_story__mischievous_robot.ftm (25 Kb)
Posted: 2013-02-28 22:43 Reply | Quote
Patashu

Avatar

Member for: 3749 days
Location: Sydney, Australia
Status: Offline

#45005
From the top:
Frame 00/01:
-This sounds really empty. I don't know if it's because it's lacking bass, because the melody is lacking reverb/fullness or both.
-You missed a lot of complexity that was in the original drums for this song. For starters, frame 00 and 01 should have different drums - there's lots of hats, open hats and a descending tom fill for starters.
Frame 02:
Doesn't sound as full as the original. It's really missing something that makes the original want to jump out of your seat here, you know? Could be melodies or percussion or volume modulation not being right.
Frame 03: The chords on MMC5 pulse 1 and 2 - in the original song, half way through each note it'd get quieter and repeatedly re-play the notes. You'll hear it if you listen closely.

Frame 06 on: This is the best part of the cover. However, in frame 08, at the end, you miss the crashes/percussion that play in time to the high C#6s.

In general the cover needs more complexity and sound design to be impressive. That doesn't mean it has to have the same complexity and sound design as the original song - for example, you could make use of arps, duty cycle changes and other NES specific gimmicks. However, what you take away (in complexity) you have to give back (in a different kind of complexity).

(Also, it strikes me as more appropriate to use VRC6 for Cave Story covers, so you get access to 6.25% duty cycle pulse waves and saws <.< >.> But that's just what I would do)

Posted: 2013-03-01 10:25 Reply | Quote
Sajo

Avatar

Member for: 3532 days
Location: Grand Rapids, MI
Status: Offline

#45043
thanks for the tips. I'll probably delete this thread and work on it some more and eventually re-release it.

_______________________
www.youtube.com/sajo1111111

https://soundcloud.com/sajo1111111
Page 1 of 1 Sort: