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FamiTracker > General > FamiTracker Talk > Hoot Sound Emulator help Owner: Glitch_King New post
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Hoot Sound Emulator help Posted: 2013-02-24 04:13 Reply | Quote
Glitch_King

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#44794
I need help with using Hoot, i'm new to it, and i couldn't find any other forum that could help me.

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RE: Hoot Sound Emulator help Posted: 2013-02-24 04:14 Reply | Quote
Shywolf



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#44795
Did you check [url=http://snesmusic.org/hoot/v2/faq.php]this out?

Posted: 2013-02-24 04:27 Reply | Quote
Glitch_King

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#44796
it still wont play the nsfs though, or do i have to change the format?


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Posted: 2013-02-24 04:44 Reply | Quote
Shywolf



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#44797
Not sure how you have your Hoot set up, but to play NSFs, you need to insert one of these into an XML file in the XML folder per NSF, and then it should work fine:

<game>
<name>[b](Put name of NSF here)[/b]</name>
<driver type="nsf">nes</driver>
<driveralias type="[b](Put section name here)[/b]">[b](Filename of XML file)[/b]</driveralias>
<romlist archive="[b](Filename of .zip file)[/b]">
<rom type="code">[b](Filename of NSF within .zip file)[/b].nsf</rom>
</romlist>
<titlelist>
<title code="[b]0x00[/b]">[b](NSF's Track 1 Name)[/b]</title>
<title code="[b]0x01[/b]">[b](NSF's Track 2 Name)[/b]</title>
<title code="[b]0x02[/b]">[b](Etc...)[/b]</title>
</titlelist>
</game>

In the above, leave filetype indicators (e.g. .zip, .xml) out of all filenames except for the NSF file.

Also, ensure that the zip file contains the .NSF file [i]only[/i]; make sure that the NSF file is not within a folder within the .zip file.

Posted: 2013-02-24 05:18  (Last Edited: 2013-02-24 05:22) Reply | Quote
Glitch_King

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#44798
so the folders have to all be .zip?

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Posted: 2013-02-24 05:25 Reply | Quote
Shywolf



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#44799
Put the .zip files with the NSFs in them into the NSF folder in your hoot directory (where the hoot.exe file is).

Posted: 2013-02-24 05:37 Reply | Quote
Glitch_King

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#44800
awesome, finally got it! So it would be the same for the other files?


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Posted: 2013-02-24 05:44 Reply | Quote
Shywolf



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#44802
Great. Other NSF files, yeah. Just add more entries in your chosen XML file using that template.

Why are you using Hoot for NSF playback, anyway? [url=http://famitracker.com/forum/posts.php?id=3877]NSFPlay is surely more accurate and more user-friendly, and it has a comparable keyboard display.

Posted: 2013-02-24 05:47 Reply | Quote
Glitch_King

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#44804
[quote=Shywolf]Great. Other NSF files, yeah. Just add more entries in your chosen XML file using that template.

Why are you using Hoot for NSF playback, anyway? [url=http://famitracker.com/forum/posts.php?id=3877]NSFPlay is surely more accurate and more user-friendly, and it has a comparable keyboard display.[/quote]I've had Hoot for a good year, and I didn't know how to use it. But at least I know how to use it now.

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Posted: 2013-02-24 05:56 Reply | Quote
Glitch_King

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#44805
would I use the nintendo .xml with gameboy files and SPC files?

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Posted: 2013-02-24 06:12  (Last Edited: 2013-02-24 06:15) Reply | Quote
Shywolf



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#44806
For SPC files, see the website I gave you in my first post in this thread; there's a note about those at the bottom.

Note that some of the XMLs are already pre-prepared with NSF and GBS entries; for example the Capcom one for GBS and NSF Mega Man games. Use Ctrl-F in Capcom.xml to find them.

Posted: 2013-02-24 06:22  (Last Edited: 2013-02-24 06:31) Reply | Quote
Glitch_King

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#44807
thanks


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