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FamiTracker > General > Show Off Your Work > Original 8-bit Soundtrack Owner: gorsal New post
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Original 8-bit Soundtrack Posted: 2009-04-21 21:21  (Last Edited: 2009-04-21 21:33) Reply | Quote
gorsal

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#2861
Hello. Gorsal here.

I've been working on a huge FTM project, and right now, I composed 20 original songs (some are WIPs and one song is from a game I like very much). I used the VRC6 expansion chip on the songs.

I'll attach only the FTM because the NSF is buggy (see my thread at Bug Report section).

Enjoy and give C+C

EDIT: For some reason, the VRC6 squares can't reach notes below than A-0 if you play the 'Level 3' song first. What does that mean?

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Attachments:
nes_style.ftm (121 Kb)
Posted: 2009-04-21 21:37  (Last Edited: 2009-04-21 21:40) Reply | Quote
Shiru



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#2862
What the point to put everything in single file, including WIPs and covers? It's not very comfortable to listen.

Didn't listened everything much, but I've noticed you use quite few instruments and your overall tech is low, though music is fine. You must improve your tech - use vibrato on long notes, use echo, don't use long notes always (I mean notes without pauses or volume drops between them). All this could add expression and depth to your music.

Posted: 2009-04-21 22:24 Reply | Quote
gorsal

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#2863
Thanks for replying.

Well, all I can say is that I like to have a lot of songs in one FTM. This way, I can work on several songs without having to open the tracker a lot. About the cover... well, I was planning to include it in my game (if it ever gets completed: my friend is learning programming while I work on the songs and graphics).

I used a lot of long, unedited notes to create that 'very old NES games' effect, but I think I can place some effects here and there

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Posted: 2009-04-21 22:34 Reply | Quote
Shiru



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#2864
If you want to stylize music to old NES games, you must not use extension chips and DPCM.

Posted: 2009-04-21 22:45 Reply | Quote
gorsal

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#2865
Who said that?

I want to create the effect, not FOLLOW it. Check Cave Story's soundtrack, for example. It has got more than 5 sound channels, but it still has that retro feel, understand?

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Posted: 2009-04-21 23:44 Reply | Quote
Shiru



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#2866
I said that, but I didn't said anything about number of channels.

Cave story music has no sampled drums, and uses even less timbres than 2A03 has, not speaking about VRC6. Also, it uses everything I said in first post.

Early systems had only square and noise generators. 2A03 had pulse and triangle. VRC6 added few more waveforms. Later systems had more and more timbres, up to unlimited number (PCM). So, first thing to create retro feel is to limit number of timbres, but using DPCM and VRC6 you increase it instead.

Posted: 2009-04-21 23:58  (Last Edited: 2009-04-22 00:07) Reply | Quote
gorsal

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#2867
Yes, but some channels fit better as a VRC6 square/saw than a regular pulse. Also, you're wrong, Cave Story does use more channels than 2a03 chip. You can even compare the main theme with this remix:
http://www.youtube.com/watch?v=6AQ9YlWIfNQ&feature=channel_page

Notice how it is simpler-looking than the original (principally the BETA version). The drums might be a combo of noise and square, but who knows...?

I was aiming for a simple, effect-less style, but I think you're right. I'm working with the vibrato/volume from the songs right now...



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Posted: 2009-04-22 00:01  (Last Edited: 2009-04-22 00:05) Reply | Quote
Shiru



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#2868
Do you understand difference between channels (number of sounds at once) and timbres (shape or type of sound)?

Posted: 2009-04-22 00:10 Reply | Quote
gorsal

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#2869
Oh, I see what you mean. I didn't pay attention to the word. Sorry...

I'm working on it. Thanks for the help :D

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Posted: 2009-04-22 13:59  (Last Edited: 2009-04-22 14:04) Reply | Quote
Dafydd

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#2874
[quote=Shiru]If you want to stylize music to old NES games, you must not use extension chips and DPCM.[/quote]

What are you talking about? Who made that decision?

The NES has always had a DPCM channel, hasn't it? And the FamiCom (which supports expansion chips, and which also has DPCM just like the NES) is even older than the NES. So how in the world does music need to be void of DPCM to qualify as old NES game music?

Posted: 2009-04-22 15:51 Reply | Quote
Shiru



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#2875
History made that decision. Most of pre-1990 Famicom and NES games didn't used DPCM, and quite few japanese games used extension chips. 'Old NES games' is not newer than 1987-1988 for sure, when big games like Contra and others came out. Why argue with obvious things?

Posted: 2009-04-22 17:55 Reply | Quote
Demick12

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#2876
I listened to all tracks, and imho it sounds really nice. It's minimalistic, but still brings me back to the good old days while adding new ideas at the same time. (^-^ )b

As far as tracking goes, there ARE times I need more than three channels of timbre (Just Like You Imagined), and there are times when three channels of timbre work just fine (triangle for bass, usually). It all really depends on what you are trying to achieve musically, I suppose. (^-^ )7

Nothing, though, compares to three timbre channels with noise. It's how nothing sounds quite like an 808, as the Beastie Boys put it.

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Posted: 2009-04-22 22:10 Reply | Quote
Dafydd

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#2877
[quote=Shiru]History made that decision. Most of pre-1990 Famicom and NES games didn't used DPCM, and quite few japanese games used extension chips. 'Old NES games' is not newer than 1987-1988 for sure, when big games like Contra and others came out. Why argue with obvious things?[/quote]

Oh... so he wants to make music that sounds like in Excite Bike and Ice Hockey? Wonderful. Point taken though.

Posted: 2009-04-23 00:00 Reply | Quote
gorsal

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#2878
well, not exactly 'Excite Bike'. What I meant about old games is that older NES games usually don't have pitch bends and stuff.

I removed the cover song (made a separate archive) and beefed up some songs.

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Attachments:
nes_style.ftm (106 Kb)
Posted: 2009-05-12 18:56 Reply | Quote
gorsal

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#2976
I made another FTM to accomodate my songs better. This one has 3 songs.

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Attachments:
nes_style_part_2.ftm (27 Kb)
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