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FamiTracker > General > FamiTracker Talk > Question: Can I have two instances of Fami open? Owner: PiecesOfEight New post
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Question: Can I have two instances of Fami open? Posted: 2012-12-30 09:23 Reply | Quote
PiecesOfEight

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#43175
I'm new to famitracker, coming from using MPT for a long time. To help myself learn the program better, I'm creating tunes that I've done on MPT in Fami.

Seeing as the triangle channel's volume is unable to be altered, I thought using one of the extra pulse channels on MMC5 as a workaround would be suitable if I wanted a more detailed bass line; I see that there isn't exactly an option to create as many pulse/DPCM channels as one would like.

One particular track needs just one extra pulse channel to really shine, but I'd rather not tango with FDS and the like at the moment, and do not want to give up my pulse-bass. [b]I thought of opening up two instances of famitracker to reach the desired effect[/b], as I figured this is possible (albeit redundant) in MPT, but it's just not happening.

Is there any way possible to have two Famitracker applications open at the same time? Or do I have to bite the bullet and try one of the other module formats?


Posted: 2012-12-30 09:44 Reply | Quote
Doxic

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#43176
My recommendation is just to use another module format, I don't really know what you expect to get by running two windows of FamiTracker at the same time, it's better to just export it as wav and if you really want more bass, mute the other channels except the bass and export it as another wav file, put both files in audacity, tune it to your likely and export as whatever you want.

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Posted: 2012-12-30 10:08 Reply | Quote
jrlepage
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#43177
[url=https://dl.dropbox.com/u/34026765/singleinstance.png]Ahem.

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Posted: 2012-12-30 11:07 Reply | Quote
PiecesOfEight

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#43178
Oh HO! Thanks for that!

I wouldn't have thought it would be up to a Config option that would prevent multiple windows being open. Cheers.

Posted: 2012-12-30 18:05  (Last Edited: 2012-12-30 18:12) Reply | Quote
furrykef

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#43179
I have to agree that having multiple windows open is a strange way to solve the problem. People would be unable to play your song as an FTM or NSF; your only option would be to export both to WAV and then mix them.

So you want three extra pulse channels? N163 makes that easy. I don't know why you'd rather mess with multiple instances of FT than just try that. It also easily handles triangles and sawtooths if you want to experiment with them, or indeed any waveform you can express using up to 32 samples.

Posted: 2012-12-31 00:03  (Last Edited: 2012-12-31 00:06) Reply | Quote
jrlepage
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#43187
Says who the NSF format is PiecesofEight's target format?

If you want to use two 2A03's, perhaps an interesting alternative would be to use Deflemask, which supports NES in addition to a bunch of other systems. You could make two separate modules, export both as VGMs and merge the two VGMs using vgmmerge.exe (google VGMTools if you're interested). The VGM standard supports 2x any chip since 1.61, if I'm not mistaken. In theory, you could even merge a NES VGM with a Gameboy VGM, or a NES VGM with a Genesis VGM even!

Right now it's a little bit awkward as a solution because there's no easy way to sync playback across instances of Deflemask, but Deflemask 9 (scheduled for release on January 1st 2013) will feature a new "global play" keyboard shortcut that will trigger playback in all open Deflemask windows. So you could effectively track two separate NES tunes and merge them after exporting each one.

Another way to make your 2xNES music into a VGM would be to track your tune as two separate Famitracker FTMs, export each of those as NES ROMs, open these ROMs in MESS, log the VGM data for each and merge [i]that[/i] into a single VGM. But in my opinion, what you gain in user-friendliness from using FT over Deflemask is lost with all the hassle involved in logging the VGMs manually, trimming them, making them loop properly and then merging them...

Of course, the VGM solution excludes the possibility of exporting to NSF, or playing your tune back on a single NES, but it's still an interesting thing to experiment on if all you want is to make music that adheres to the NES limitations, but with extra polyphony.

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Posted: 2012-12-31 00:16 Reply | Quote
MovieMovies1

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#43188
JSR wrote a tool about two and a half year ago that sends a play signal to all open instances of famitracker. [url=http://famitracker.com/forum/attachments/7512/sync_play.zip]Here is the program if you want to use it.

Posted: 2012-12-31 03:30 Reply | Quote
PiecesOfEight

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#43193
For this particular track, I'm aiming to export the channels to .wav and do a little post-prod on them, so .nsf and VGM isn't my end goal. Plus, might throw in some MPT drum/guitar samples for the hell of it.

I totally overlooked N163's multi-channel capability. Although, I toyed around with it some and couldn't get anything but a triangle wave noise. I'll look into it later; thanks for the heads up! Although one of the benefits I'm finding using two separate windows of Fami is the perk of two DPCM channels; not just for layering two samples on the same row, but (for example) alternating kick drum samples without the next sample-note cutting off the previous.

Deflemask looks interesting, I might give it a go.

JSR: Dude, thanks for the link. Makes syncing SO much easier than manually crap-shooting the timing.

Posted: 2012-12-31 04:18 Reply | Quote
jrlepage
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#43195
DefleMask uses 7-bit raw PCM instead of DPCM. This might give you an extra incentive to use it!

As for N163, I suggest checking the wiki for information on how to use it.

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