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"The Adventures of Kirby" for the NES probably contained about 90% of all the classic themes composers and even musicians rely on today. Only a few themes were added or combined within medleys.
A then specific NSF- file you will all remember used to be the basis for a continiuous modification of familiar chiptunes, themes, tracks and such.
The track I am now talking about is included in "Kirby's Avalanche", also called "Kirby's Ghost Trap" here in Europe.
Until today, I couldn't figure out if it is a certain theme, maybe a "fill-in-the-gap-track" in 1987, but a marvellous song to listen to while fighting against the CPU in the SNES game (1995).
I like it so much that I decided to do a downgrade of the SNES- version and here is the result! =)
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If it comes to the crunch... you then better trust in FamiTracker!
Pretty awesome man. Only thing I would suggest is a nice DPCM kick drum and maybe some toms. But that's just me. The melody is spot on dude. nice work!
This used to be my inner conflict then, because it is debatable if DPCM can be regarded as an original chiptune- channel, I prefer like composing tunes without it.
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If it comes to the crunch... you then better trust in FamiTracker!
DPCM is part of the 2A03 sound functionality, part of the chip. So there is nothing debatable in this area, it's just matter of style choice (say, Capcom vs. Konami).
yes, in this case I had to chose a DPCM sample, because one drum is dominant in the SPC700- emulated sound file a regular noise drum could never have achieved.
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If it comes to the crunch... you then better trust in FamiTracker!
The Famicom was designed with possible future sound expansion chips in mind, so I'd say all of the expansion chips channel would count as "original chiptune channels" too, but there's no questioning the DPCM channel - just because some developers didn't use it (CAPCOM for example) doesn't make it a non-"original chiptune channel". And if you're making Kirby music it's an absolute must since the original game used it.