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FamiTracker > General > Show Off Your Work > SMB Underground Theme Owner: Karthon New post
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SMB Underground Theme Posted: 2012-10-14 17:01  (Last Edited: 2012-10-20 18:57) Reply | Quote
Karthon

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#40530
SMB Underground Theme. Feel free to rename the ftm. I made a HUGE edit.

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Attachments:
smb_underground_theme.ftm (3 Kb)
Posted: 2012-10-14 18:32 Reply | Quote
Dwedit

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#40533
The square instrument sounds downright unpleasant, and you don't seem to know how to do triplet notes yet.

Posted: 2012-10-14 18:51 Reply | Quote
FlashingYoshi



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#40535
First cover. Feel free to learn more Famitracker skills.

Seriously, use some Sxx and Gxx effects.

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RE: SMB Underground Theme Posted: 2012-10-14 19:30 Reply | Quote
Karthon

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#40536
Yeah, I know it's not very good (coming from a 10 yr old). The square notes and vibrato did create some distortion. Also the, noise channel/beats weren't very good. I just wanted some feedback. It was my first Famitracker song.

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RE: SMB Underground Theme Posted: 2012-10-14 19:47  (Last Edited: 2012-10-14 19:58) Reply | Quote
za909

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Location: Hungary
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#40537
Yeah, people around here are bound to give really harsh feedback sometimes...
Like many times before, I'm noticing the same exact mistakes that I see with most new Famitracker...famitrackerers?
You're trying to create depth by putting the same note in a couple channels, but that's not gonna sound that great. It's usually best to only do that if you want your melody to have a bit of echo (you put the same stuff in two channels but have on of them at a low volume and delayed one or two rows) and even then it helps MASSIVELY to put a P7F or P81 detuning effect in the echo channel.

EDIT: There, I tried to do a quick little fix (Frame 2 is still off for me though)

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Some kind of fix? Posted: 2012-10-14 22:06 Reply | Quote
ENumbers

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#40553
It's not a complete recreation of the original, but it doesn't need to be. I've adapted the instruments to show how it can be done.

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Posted: 2012-10-14 22:07 Reply | Quote
Necrophageon

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#40554
Someone is bored today (hint: it's me).

Have some effects and some echo.

Also, that first triplet is supposed to hit just *before* the last frame. Triplets are pretty rough in speeds not divisible by three, as well.

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Posted: 2012-10-14 22:11  (Last Edited: 2012-10-14 22:11) Reply | Quote
ENumbers

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#40556
Nice echoes going on there. My only real issue, asides from the triplets you mentioned (they are indeed hard to figure out in such situations) is that you changed the tempo to 135. I know that it still works, but an NES would render it incorrectly, so maybe rational tempo would work better.

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Posted: 2012-10-14 22:17  (Last Edited: 2012-10-14 22:24) Reply | Quote
Necrophageon

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#40558
Whoops! That was actually in the original FTM Karthon uploaded and I somehow managed to totally overlook it. :P Nice catch, and good point!

Edit: Rationalized! :P

Edit Edit: Also... Non-rationalized for your funky pleasure! :D

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Posted: 2012-10-14 22:19 Reply | Quote
ENumbers

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#40559
Now it sounds funky.

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Posted: 2012-10-14 23:29  (Last Edited: 2012-10-14 23:32) Reply | Quote
Patashu

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#40562
When I started out I was also guilty of 'putting the same note in other channels' syndrome.
The reason why this is a bad idea is because it's usually equivalent to having one wave at twice the volume.
The solution is to, instead, create a chord out of the different channels (The simplest chord is a 'power chord' - the note and the note seven semitones above it) or make a counterpoint melody/harmony for the lead on channel 2. Or a faint wandering arpeggio high above the rest of the song. Or have channel 2 play high speed arpeggios (using the 0 command) for the chord that's currently being played in the progression. (Although I don't think underground theme HAS a chord progression...) Or whatever as long as it's not the same notes with no transposition.

Also, it's great that you're making music at 10 years of age. I didn't start until I was 21 - so in a sense you have an 11 year headstart on me (and similar for a lot of the rest of us). Take advantage of it and be making mindblowingly awesome music by the time you're my age!

Also, if you haven't yet, study other people's ftms and official NES soundtracks using nsfimport ( http://famitracker.com/forum/posts.php?id=2284 ) a LOT. Every time you identify something neat in someone else's song, play with it, figure out why it works, when to use it and how to employ it you've added another tool to your musical repetoire. Stuff like using the triangle channel as a bass kick, when to switch between duty cycles mid note, use of vibrato and tremolo, ways you can simulate chords, echoes, make notes sound more distinct, bend pitches, wobble pitches... Everything you learn will turn you from a good into an even better musician.

Posted: 2012-10-16 23:55 Reply | Quote
FlashingYoshi



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#40640
Sorry if I came off as being a bit harsh. It is good that you're doing this at 10. (I started using Mario Paint SNES at that age lol) Also, I agree with Patashu on studying other people's FTMs. I suggest danooct1's and InterrobangPie's if you're starting out. However, I generally prefer not to use 0xx arpeggios.

[quote=Necrophageon]Whoops! That was actually in the original FTM Karthon uploaded and I somehow managed to totally overlook it. :P Nice catch, and good point!

Edit: Rationalized! :P

Edit Edit: Also... Non-rationalized for your funky pleasure! :D[/quote]

WHY YOU USE 0.4.X???

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Posted: 2012-10-17 03:21 Reply | Quote
Necrophageon

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#40656
Is there some particular reason I should be using obsolete versions?

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Posted: 2012-10-17 09:42 Reply | Quote
Patashu

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#40683
[quote=FlashingYoshi]I generally prefer not to use 0xx arpeggios.[/quote]

Myself, you can rip my 0xxs from my cold, dead hands. :D

(Fun 0xx tip: If you do 0x0 it cycles between two notes instead of three notes, makig it faster than 00x. I discovered this by accident, hooray for undocumented features!)

Posted: 2012-10-17 23:26 Reply | Quote
FlashingYoshi



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#40693
[quote=Necrophageon]Is there some particular reason I should be using obsolete versions?[/quote]

0.4.X files are not natively compatible with 0.3.X. And no, I don't mean 0.3.0. (Nothing's compatible with 0.3.0 except 0.3.0.)

[quote=Patashu][quote=FlashingYoshi]I generally prefer not to use 0xx arpeggios.[/quote]

Myself, you can rip my 0xxs from my cold, dead hands. :D

(Fun 0xx tip: If you do 0x0 it cycles between two notes instead of three notes, makig it faster than 00x. I discovered this by accident, hooray for undocumented features!)[/quote]

Adding this to the wiki.

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