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FamiTracker > General > Bug Reports & Feature Requests > Feature request: polyphonic midi Owner: Naff_Natty New post
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Feature request: polyphonic midi Posted: 2012-09-28 16:27 Reply | Quote
Naff_Natty

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#39983
I know we're out of season with requests, what with 4.0 being released, but I thought I'd try my luck anyway...

I'd really like to be able to play chords in midi when record mode is not set - at the moment if I want to get a feel of chord-structures I'm going to use, I have to open another program (FL) and pick a similar sounding vst, swap which program is using midi, bash out a few chords and swap back. It's a bit of a ball ache.

Is a polyphonic test-mode for midi viable in famitracker's future?

Posted: 2012-09-28 16:51 Reply | Quote
Xyz_39808

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#39986
If you want to test chords, why not use the default sounds from the MIDI keyboard itself? Harmonies are the same for any timbre.

Posted: 2012-09-28 16:57 Reply | Quote
Naff_Natty

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#39987
Mine doesn't have any - it's a mini. I'd also like the function available to work on the computer keyboard, as often I compose on the move.

Posted: 2012-09-29 05:51 Reply | Quote
Necrophageon

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#40009
I cant think of any reason not to second this (including computer keyboard).

...seconded.

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Posted: 2012-09-30 07:15 Reply | Quote
Patashu

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#40043
File -> Configuration -> MIDI -> Auto arpeggiate chords

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Posted: 2012-09-30 08:11 Reply | Quote
DalekSam

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#40045
...That's arpeggios. That isn't at all what Naff is asking.

RE: Feature request: polyphonic midi Posted: 2012-09-30 17:31 Reply | Quote
Xyz_39808

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#40058
[quote=Naff_Natty]if I want to get a feel of chord-structures I'm going to use[/quote]
Auto arpeggios will achieve what he wants yes.

Posted: 2012-10-01 18:35 Reply | Quote
Naff_Natty

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#40096
[quote=Patashu]File -> Configuration -> MIDI -> Auto arpeggiate chords[/quote]

That's a great little trick for a rough idea Patashu, thanks! I still do think it would be worth having polyphony though - I find playing a visual thing as much as anything. To see the chord structures with my hands personally helps me no end in music production. Plus, you can hear [i]exactly[/i] how it's going to sound if you're working across two or three pulse channels, and that's got to be worthwhile.

Posted: 2012-10-01 20:58 Reply | Quote
DalekSam

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#40102
Guys. Polyphonic means more than one note playing at once. An arpeggio is still monophonic, no matter what you try to tell me.

Posted: 2012-10-01 21:06 Reply | Quote
Xyz_39808

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#40103
I'm not saying it IS polyphonic, I'm saying arps give you harmony, which is what the reason for the request was.

Btw, I'm against it because it'd seem like a huge pain to implement.

Posted: 2012-10-01 21:35 Reply | Quote
DjJizzer5

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#40104
they are meant to SIMULATE harmony, not to create one.

Posted: 2012-10-01 21:56  (Last Edited: 2012-10-01 21:57) Reply | Quote
cak

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#40107
Problems inherent to MIDI polyphony are "which chip/expansion do you want to sound off first" (since emulation limits polyphony anyway) and Famitracker's MIDI latency.

I can see the use, but it's really not that hard to use a different program for brainstorming. Renoise seems like it'd be great for that.

Posted: 2012-10-01 23:59 Reply | Quote
jsr
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#40112
If you mean polyphony on each internal channel then that's not possible without large rewrites, that would require too much work. Polyphony over the available channels would be easier, but perhaps not feasible since there are too few identical channels.

Another way (the fastest) would be to route MIDI in to MIDI out in some kind of preview mode, it won't sound the same but should work for previewing harmonies. If timbre is important then the only way is the auto-arpeggio option since that's also the only way to actually use the chords in the song.

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Posted: 2012-10-02 02:32 Reply | Quote
Patashu

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#40119
What about an 'awful hack' where if you're playing multiple notes at once with Pulse 1 or Pulse 2 selected it enumerates over the notes you're playing per frame like this:
hold down 0 4 7
pulse 1 plays 0, pulse 2 plays 4
pulse 1 plays 4, pulse 2 plays 7
pulse 1 plays 7, pulse 2 plays 0
*repeat*

So for two notes at once they play all the time, for three notes at once each plays 2/3rds of the time and so on. And have a checkbox to turn the behaviour on/off, since sometimes you just want an arp.

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Posted: 2012-10-02 20:47 Reply | Quote
Naff_Natty

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#40167
The MMC5 supports 4 pulse channels, and the VRC6 an extra 2. With the Namco 163 chip you have a great potentiality for polyphony so to be able to perform and practice what you're going to produce has got to be worthwhile in my opinion.

I'd be very happy if it was just available for the pulse channels if it was going to prove a problem elsewhere, anything else could be worked out from practising in those channels.

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