Login:
Menu:
Post: Author:
FamiTracker > General > FamiTracker Talk > Demo Compo #6 - Results! Owner: jrlepage New post
Page 6 of 8 Sort: Goto Page: << Previous [1] [2] [3] [4] [5] [6] [7] [8] Next >>
Posted: 2012-08-27 20:58  (Last Edited: 2012-08-27 20:59) Reply | Quote
SriK

Avatar

Member for: 5231 days
Location: University of Maryland, College Park
Status: Offline

#38735
Yeah #10 is literally fucking insane, good job Rushjet (or whoever wrote it but that is my first educated guess.) There are even cool little secret loops depending on where you start playing wtf.

_______________________
Steel Assault - NES styled 2D action game
Posted: 2012-08-27 21:07 Reply | Quote
Ares64

Avatar

Member for: 5336 days
Location: Location: Location: Location:
Status: Offline

#38736
my entry is the best

Posted: 2012-08-27 21:23 Reply | Quote
SriK

Avatar

Member for: 5231 days
Location: University of Maryland, College Park
Status: Offline

#38738
You forgot to post the FTM I think.

_______________________
Steel Assault - NES styled 2D action game
Posted: 2012-08-27 22:12 Reply | Quote
Ares64

Avatar

Member for: 5336 days
Location: Location: Location: Location:
Status: Offline

#38741
my entry is too good to be heard by the masses here at this forum

Posted: 2012-08-27 23:59  (Last Edited: 2012-08-28 00:03) Reply | Quote
DR0PB33T

Avatar

Member for: 5290 days
Location: Garland, Texas
Status: Offline

#38745
YAR I'm excited. I hope I make the top three! :D

Edit: Scratch that. I lost. Epicly. I can already tell. :l

Posted: 2012-08-28 05:12 Reply | Quote
jrlepage
Moderator

Avatar

Member for: 6440 days
Location: Canada
Status: Offline

#38758
SriK wrote:
There are even cool little secret loops depending on where you start playing wtf.

The "secret loops" are part of a full secret track!

_______________________
Follow me on Twitter.
I record (some) NSFs on hardware. Feel free to request a hardware render.
Posted: 2012-08-28 11:16 Reply | Quote
zephemeros

Avatar

Member for: 5401 days
Location: Campbell River, British Columbia
Status: Offline

#38763
06
15
19
28
2E
38
3B
40
4A

Two tracks in one while technically abiding by the rules

genius.

_______________________
| youtube | soundcloud |
Posted: 2012-08-28 15:04 Reply | Quote
jrlepage
Moderator

Avatar

Member for: 6440 days
Location: Canada
Status: Offline

#38764
The bonus track doesn't play in that order though. ;)

_______________________
Follow me on Twitter.
I record (some) NSFs on hardware. Feel free to request a hardware render.
Posted: 2012-08-28 15:08 Reply | Quote
MC_Jimmy

Avatar

Member for: 5187 days
Location: Utica, NY
Status: Offline

#38765
I just sent in my vote. Hope the people I voted highly are in the top 3.

Posted: 2012-08-28 23:04  (Last Edited: 2012-08-28 23:08) Reply | Quote
tripflag

Avatar

Member for: 5438 days
Status: Offline

#38776
#10 sure is a technical masterpiece, but a different entry won me over with its sheer brilliance in the melodic department.
That said, #10 is a peculiar thing. Prepare for wall of text.

I've been trying to do what I usually do with top-notch songs: Separate the channels and make a stereo-mix! This has proven impossible for a bunch of reasons. The first thing I tried was exporting each channel from famitracker. Turns out they get desynced during the export (!) and it fails. Next attempt, exporting the .NSF and soloing each channel in VirtuaNSF. Pointless, since it plays at roughly 1/6th speed. NSFPlay 2.2 has a different issue, with the FDS being terribly offkey.

So I finally tried exporting the full song, all channels, from famitracker. Default settings (1 loop) stops halfways through, but exporting by time works.
Does this expose a bunch of bugs, or is this all intended behaviour somehow?

On a more on-topic note, passing my votes in now. Not having used the FDS at all until now, I somehow didn't expect such high-quality originals in this section... Great work guys, hope to see #X, #Y and #Z in the top three. I'm looking forward to last place!

Posted: 2012-08-28 23:11  (Last Edited: 2012-08-28 23:12) Reply | Quote
jrlepage
Moderator

Avatar

Member for: 6440 days
Location: Canada
Status: Offline

#38777
tripflag wrote:
Next attempt, exporting the .NSF and soloing each channel in VirtuaNSF. Pointless, since it plays at roughly 1/6th speed.

VirtuaNSF, like most Japanese players, is locked at the 60.09 Hz vsync frequency, making impossible to play PAL NSFs or NSFs with a different refresh rate.

tripflag wrote:
NSFPlay 2.2 has a different issue, with the FDS being terribly offkey.

High-speed FDS modulation is pretty much uncharted territory; no game used FM for anything other than vibrato, and no one (in the community at least) has been able to successfully test NSFs on a real FDS device so far. Low-speed modulation is fine, though.

tripflag wrote:
So I finally tried exporting the full song, all channels, from famitracker. Default settings (1 loop) stops halfways through, but exporting by time works. Does this expose a bunch of bugs, or is this all intended behaviour somehow?

I think it probably detects the C00 in the bonus song as the actual end of the module.

_______________________
Follow me on Twitter.
I record (some) NSFs on hardware. Feel free to request a hardware render.
Posted: 2012-08-28 23:24  (Last Edited: 2012-08-28 23:24) Reply | Quote
za909

Avatar

Member for: 5419 days
Location: Hungary
Status: Offline

#38781
Entry #10 is indeed mind-blowingly awesome, but it is overclocked which is "kindof" cheating in my opinion. If I were you, I would either make it mandatory to stick to 60Hz or to overclock.

Posted: 2012-08-29 00:01  (Last Edited: 2012-08-29 00:04) Reply | Quote
jrlepage
Moderator

Avatar

Member for: 6440 days
Location: Canada
Status: Offline

#38783
za909 wrote:
If I were you, I would either make it mandatory to stick to 60Hz or to overclock.

But you're not me, are you. :)

Overclocking is a misnomer anyway. You're not overclocking anything, you're just sending instructions to the CPU at a faster rate. The CPU still functions at its normal clock frequency (which is 1.789773 MHz for the 2A03, and 1.662607 MHz for the 2A07). The 60.09 Hz (or 50 Hz) refresh rate is just a convention; it's just easier to insert a frame of music every time vsync happens than it is to define any arbitrary refresh rate. A good example of this convention is the GameBoy - the system never connects to a TV, so technically the audio device could use any refresh rate; 60 Hz was used purely because that's how it had always been done before (at Nintendo at least).

What I'm getting at is, there's no 'cheating' in making your NSF faster than 60 Hz, for the following two reasons:

1) The NSF format allows you to do it;
2) So does the Famicom/NES.

That's the basis on which I elected to allow nonstandard refresh rates. As for the 400 Hz limit in Famitracker, jsr himself says the number is arbitrary. Still, that's what I'll stick to since this contest revolves around Famitracker.

_______________________
Follow me on Twitter.
I record (some) NSFs on hardware. Feel free to request a hardware render.
Posted: 2012-08-29 00:42 Reply | Quote
rainwarrior

Avatar

Member for: 5607 days
Location: Canada
Status: Offline

#38793
400hz is actually a reasonable upper bound on how fast the famitracker driver will run. I don't think it will run much faster than that on hardware, and in many cases (esp. with expansions) it might not even be capable of it.

Posted: 2012-08-29 00:43 Reply | Quote
jrlepage
Moderator

Avatar

Member for: 6440 days
Location: Canada
Status: Offline

#38794
My OCD self would feel more at ease if the upper limit were a multiple of 60, but yeah that seems fine. :p

_______________________
Follow me on Twitter.
I record (some) NSFs on hardware. Feel free to request a hardware render.
Page 6 of 8 Sort: Goto Page: << Previous [1] [2] [3] [4] [5] [6] [7] [8] Next >>