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Hi. I've registered here a few minutes ago and I want to thank jsr for his efforts to create an awesome tracker. I thought I would never use a tracker again, since I was dissapointed with a few others... But now to my question!
I need some advices for working with the DPCM channel. My results with it are not really god and I'm still not able to solve it. After decoding they sound heavy distored. Of course I'm aware that this is the default. However I've been experimenting a bit.
I am using mastered samples from a sample cd if that is important. So I've read somewhere that especially lower and higher frequencies are more likely to distort when the volume's high. So I opened my sequencer, slapped a sample in the sampler and added an equalizer to it. I've lowered the low's and heights, and then exported it to WAV PCM. However when I import that edited sample, it sounds just a bit better, but still it's distorted as hell. Even when I lower the frequencies drastically.
I don't know how to do it. Anyone has an idea how to improve? I'm thankful for any advice.
You're resampling something into a really low bitrate and the chance you'll make anything sound any good is really small. I wish I could give you some advice...
I tried it again and I think the results got better. Here is a NSF file I make for someone to use them for a game (not finished). The problematic samples are on the first song. These are a Hard Dance Kick and the sameone with a layered Clap. The kick is very tricky to mix. What do you think?
Btw. the other DPCM samples (you find them in the second track) are also mastered ones from my sample CD's altough those work pretty good. Well, but you can't compare them so easily.
To get better DPCM sound it's better to use really short samples, without long fadeouts. You'll get many noise on fadeouts anyway, and also don't forget that samples affects to volume of triangle and noise channels. You can also make clean drums without DPCM, using other channels with fast slide down (you can also combine both methods). Don't rely on DPCM too much.
I forgot to mention that I also cut the samples, used in the track within a sequencer program. I guess this was the real problem instead of drastic equalizing (I still recomment EQing).
I should've known better. Konami's kick drums are very short, I should've taken them as references...
I often get less distortion when I use the very lowest volumes (1-3) when importing the WAV file into FamiTracker. Of course, then the sample is kinda quiet, but some samples simply will not ever sound good when they're loud.
How good a sample sounds is very dependent on what the sample is. Bass drums and snare drums tend to come out really nicely, for example, but some other sounds simply will never be listenable on the DPCM channel. It all just depends on the shape of the waveform...