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FamiTracker > General > FamiTracker Talk > Speed 1 Math and Tempos Owner: gyms New post
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Speed 1 Math and Tempos Posted: 2012-05-07 21:09 Reply | Quote
gyms



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#34772
I've been trying a lot of new things working at speed 1 lately. I like being able to control the volume down to the last frame before the next note starts. Look at the ftm and notice the very nice textural 'pop' for each note. There's a ton of great ways to exploit this simple popping sound as far as nes arrangement and sound design goes, but I've only found that two 'speeds' support 8th and 16th notes(two songs in that ftm).

Is there a feature in FT that supports this 'cut note right before start of next note'? A lot of older nes composers had these things present in their algos, which would be easy enough in familyBASIC I imagine.

Also, does anyone have any suggestions or tricks for working at speed1, getting different tempos without relying on engine speed changes?


Attachments:
speed1_junk.ftm (3 Kb)
Posted: 2012-05-07 21:15  (Last Edited: 2012-05-07 21:18) Reply | Quote
nicetas_c



Member for: 4583 days
Location: AB, CA
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#34773
it's okay. learn more maths as suggested by the thread itself

i think you should learn to implement them manually instead of rely on effects because i don't want 4 variations of the same effect (cut after, release after, cut before, release before)

HOWEVER if you mean alternating row highlight then yes, yes and yes


Attachments:
speed71.ftm (3 Kb)
speed514141.ftm (3 Kb)
Posted: 2012-05-07 21:31  (Last Edited: 2012-05-07 21:33) Reply | Quote
rainwarrior

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#34774
Well, you can use Sxx for it.

An alternative (that I have seen in some NES games) is to put a 0 in the first frame of your volume envelope.

Also, nothing is easy in Family BASIC.

Posted: 2012-05-07 21:42 Reply | Quote
nicetas_c



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#34775
[quote=rainwarrior]An alternative (that I have seen in some NES games) is to put a 0 in the first frame of your volume envelope.[/quote]
by what gyms said i assume attack is different from release

Posted: 2012-05-07 21:50 Reply | Quote
gyms



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#34776
Thanks guys, both of your responses clarified some things for me : ))

Yea, I'm basically wanting to control the releases down to specific frames, but realize that working at speed1 doesn't offer many practical tempo scenarios to work with. Sxx works perfectly! Never really understood the use of that command until now :D

This is awesome, opens a lot of doors!


Attachments:
sxx_yay.ftm (69 Kb)
Posted: 2012-05-07 22:25 Reply | Quote
gyms



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#34778
new-post-reply-alert bump,

The attachment here is the kind of stuff I've been working on lately. If you look at what I'm doing with the Pxx and Vxx effects, I'm needing to be able to control those releases down to specific frames as well.

Are there ways to do this outside of speed 1 and not have a billion instruments defining all the specific release instances?

Again, it's an issue with tempo. I'd like my tri perc and "0 release pop" to have that nice 60Hz snap to it while still being able to have the fine control over which frames get the effects.

Any suggestions? I looked through the effects list and can't see anything that would get the job done. Do we need a feature request?

I'm basically manually crafting my own algorithm I guess. It'd be awesome to have some algo features in FT.

Hope I'm making sense here...


Attachments:
dog_town_v2.ftm (32 Kb)
Posted: 2012-05-08 01:01 Reply | Quote
FlashingYoshi



Member for: 3722 days
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#34786
I think that it sounds nice as-is.

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Posted: 2012-05-08 04:13 Reply | Quote
rainwarrior

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#34794
A note release equivalent for Sxx has been requested multiple times. Maybe it will happen someday.

Posted: 2012-05-08 08:09 Reply | Quote
gyms



Member for: 4183 days
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#34806
Ok, upon further thought, the instrument release function can do everything I need. Doing all the recent work at speed1 has me thinking in ways I've never really thought before with FT.


Attachments:
asdf.ftm (26 Kb)
Posted: 2012-05-08 17:10 Reply | Quote
rainwarrior

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#34809
Your melody reminds me of the Fantasy Zone II ending: [url=http://www.youtube.com/watch?v=TSTskva13Aw#t=3m35s]http://www.youtube.com/watch?v=TSTskva13Aw#t=3m35s

(Except yours is a much better tune.)

Posted: 2012-05-08 19:01 Reply | Quote
gyms



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#34814
wow haha, yea the beginning of the phrase is almost identical.

Posted: 2012-05-11 15:09  (Last Edited: 2012-05-11 16:58) Reply | Quote
gyms



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#34873
so check this out, i noticed that you can get some very interesting effects when changing the duty setting right before the cutoff on this particular "last frame cutoff" technique...they sound a bit vocal! these are sounds i've not really heard before, save some chibitech maybe. i'll definitely be experimenting further.

edit: so i just tried a simple sample on the dog town melody. listen to all the little lip smacky noises this could be really useful for consonants setting up vowels. (poops2)

edit2: played around some more. i'm now moving into chibitech territory, at least i think this is a piece of the founding concept on how she gets those pristine vocal sounds. (poops3)

edit3: added chorus effects for the hell of it, sounds neat :P (poops4)

edit4: dunno what the hell this is supposed to be, but sounds cool, haha (poops5)


Posted: 2012-05-11 21:19  (Last Edited: 2012-05-11 21:31) Reply | Quote
Xyz_39808

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#34880
So, you're saying you've just discovered chibitech styled vox?

http://www.youtube.com/watch?v=lb9vyOlY6qk
.ftm attached.

For reference: https://www.youtube.com/watch?v=ViEH57xQu1c


Attachments:
motteke.ftm ( Kb)
Posted: 2012-05-11 22:16  (Last Edited: 2012-05-11 22:50) Reply | Quote
gyms



Member for: 4183 days
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#34881
[quote=Xyz_39808]So, you're saying you've just discovered chibitech styled vox?[/quote]

no : /

i'm pointing how powerful cutting the last frame seems to be. even in tony's ftm here, the vox are really loose and sloppy sounding compared to chibi's(not hating, i love tony).

not saying i've just discovered chibi styled vox, but focusing changes around the last frame cut seem to throw in a bunch of extra transient details that you can't get from anything else.

what i was trying to demonstrate with my first vocalish_poops.ftm was how focusing different combinations of Vxx around the last frame cut hints at a voweled transients. or if not voweled, at least in support of a certain timbre. this could be useful for all sorts of things, like pairing up an appropriate transient with a piano, or with a guitar or whatever else.

also, tony's ftm here, he's using the noise channel to simulate consonant noises which only go so far. i'm theorizing that if you paired up the right duty cycles before the last frame cut, it'd be more convincing and realistic than what noise alone can do. and just imagine the amount of variety with vrc6 squares.

that's the theory anyway, i'm going to test it out on a bunch of different things of course...am i making any sense?

btw, i did a simple edit to tony's ftm, simply laying down last frame cuts at heavier consonant points. it's subtle, but more pronounced and clear. imagine if the duty changes were also focused around these, i bet it'd sound much more clear and pronounced.

edit: danng, check this. did an edit from the opening vox sequence. my edit is uses last frame cut paired with last frame Vxx changes.

imagine the possibilities with any other instrument, you could add extra transient detail without losing the timbre.


Attachments:
motteke_poopit.ftm (91 Kb)
tony_original.ftm (7 Kb)
tony_edit.ftm (6 Kb)
Posted: 2012-05-12 20:14 Reply | Quote
Xyz_39808

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#34887
tony_edit

NICE consonant at row B7!

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