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FamiTracker > General > FamiTracker Talk > Why's it do that? Owner: Naff_Natty New post
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Why's it do that? Posted: 2012-05-03 20:26 Reply | Quote
Naff_Natty

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#34598
I decided to start messing around with the namco chip, but when I opened a second namco channel, it changed the sound of the first one (only for the duration of notes in the second channel) why's it do that? If we can't have two namco sounds at once, what's the point of 4 namco channels? It must be something I've overlooked... I've added the ftm for this.

Secondly - while I'm at it - could anyone please tell me what the hell is wrong with the rhythm in the second ftm that I'm going to post? It sounds sludgy and jolty, like there's a half beat too long at the end of each bar or something. I have no technical background to do the maths on it, and I can't get it how I want it! If you've got some time to help me out that would be greatly appreciated, thanks!

[PS file titles in no way guarantee content]


Attachments:
weirdy_vibe.ftm (2 Kb)
chipcore.ftm (6 Kb)
Posted: 2012-05-03 20:38 Reply | Quote
jrlepage
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#34600
[quote=[url=http://famitracker.com/wiki/index.php?title=N163#Namco_163]The fucking wiki]It is up to the user to ensure no instruments attempt to read the same memory position simultaneously.[/quote]

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Posted: 2012-05-03 20:44 Reply | Quote
Naff_Natty

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#34601
[quote=jrlepage][quote=[url=http://famitracker.com/wiki/index.php?title=N163#Namco_163]The fucking wiki]It is up to the user to ensure no instruments attempt to read the same memory position simultaneously.[/quote][/quote]

Moderator or no, there's no need to be [b]FUCKING[/b] offensive. I'm new at this. What exactly am I doing wrong and what does this mean? If you don't want to tell me, fair enough, you don't have to comment, do you?

Posted: 2012-05-03 20:58  (Last Edited: 2012-05-03 21:03) Reply | Quote
jrlepage
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#34602
It means the same question has been asked dozens of times and you should probably do what the forum description and rules say and do a quick google & wiki search to make sure your question hasn't been asked already. Which this one has. Dozens of times btw.

EDIT: In case you can't be bothered looking it up for yourself, here is the [url=http://famitracker.com/wiki/index.php?title=Namco_163_Q%26A]detailed explanation.

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Posted: 2012-05-03 21:05 Reply | Quote
Naff_Natty

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#34603
Okay, I get that. I looked on the wiki already, and I don't understand half of what was said - the link you sent me is gobbledegook to me. I have no technical knowledge of it. I wouldn't know how to go about searching this site for every different question I have that may or may not have been asked either. So this question and others are going to get asked again and again as new people encounter the same problems - is the solution to be offensive to me? Does that help you, me or anyone else?

Perhaps a sticky FAQ thread for is in order or something...

Posted: 2012-05-03 21:08  (Last Edited: 2012-05-03 21:09) Reply | Quote
jrlepage
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#34604
If something as simple as changing the "wave position" number in a N163 instrument is too techncial for you, maybe you should consider using another program...

It's simple. If your waveform has 32 numbers, it occupies 32 slots in the memory. So if you put "0" in "wave position", the wave will span from 0 to 31, so make sure your next wave falls into position 32. Also make sure you don't use two instruments that read from the same memory region at the same time in your track (so if you have one wave in 0-31 and one in 16-31, playing them both at the same time will result in conflict even though their starting position is different).

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Posted: 2012-05-03 21:18 Reply | Quote
Naff_Natty

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#34605
I'm sure I could pick it up in a jiffy if people stopped swinging their big fat famidicks around and took half a second to explain it to me.

Never mind, eh. Good job done. Well moderated.

Posted: 2012-05-03 21:28 Reply | Quote
jrlepage
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#34607
Well, I think I did explain it to you in a pretty moderated fashion.

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Posted: 2012-05-03 21:34 Reply | Quote
Naff_Natty

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#34609
Hmm, in an edit of your post.

Imagine how you would feel if you came on to a forum looking for help, and the only reply (by a moderator no less) contained the word "fuck" and nothing helpful. I can't imagine many other fora being like this, I sure as hell hope not.

Posted: 2012-05-03 21:38  (Last Edited: 2012-05-03 21:38) Reply | Quote
jrlepage
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#34611
Imagine how you would feel if you moderated a community full of people who didn't bother reading the bloody rules!!!

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Posted: 2012-05-03 21:44 Reply | Quote
Naff_Natty

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#34612
I read the rules. I read the wiki. I didn't understand the wiki. I asked for a bit of help. I got abuse.

The wiki at times is abstruse. If you don't have the preceding technical knowledge, if you don't know how to read the jargon, it is at times a very difficult read. The reason why I'm bothering with this forum at all is to try and get this knowledge, then I can stop bothering you all. But you know, apart from gyms, no one has actually taken any time to explain anything to me, which is a shame.

Posted: 2012-05-03 21:48  (Last Edited: 2012-05-03 21:50) Reply | Quote
jrlepage
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#34613
[quote=jrlepage]It's simple. If your waveform has 32 numbers, it occupies 32 slots in the memory. So if you put "0" in "wave position", the wave will span from 0 to 31, so make sure your next wave falls into position 32. Also make sure you don't use two instruments that read from the same memory region at the same time in your track (so if you have one wave in 0-31 and one in 16-31, playing them both at the same time will result in conflict even though their starting position is different).[/quote]
What is it exactly in this explanation that you do not get??

I take offence from you telling me I didn't explain anything to you.

EDIT: I should specify that a) the N163 wave memory has 128 of these "slots" (so it goes from 0 to 127), and b) I only addressed your first issue, not your second (obviously).

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Posted: 2012-05-03 22:02  (Last Edited: 2012-05-03 22:04) Reply | Quote
Naff_Natty

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#34614
Okay, you've explained it now. But what a malarky we had to go through to get there. I've already looked at it and rectified the problem, so thanks.

I don't expect you to address any of my problems. If you can't be arsed to reply to the same question again and again, fair enough, I understand that. Maybe someone else will read my post and feel more charitable and help me with my problem. I only ask that you don't be offensive to me.

Anyway, I understand the namco chip a bit better now, so thank you.

Posted: 2012-05-03 23:39 Reply | Quote
Shywolf



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#34622
Well, with all of that out of the way...

For your second file's weirdness, that mostly had to do with your note placement. Generally, all of your notes should be either [b]between[/b] or [b]on[/b] the [i]lighter lines[/i] in the interface, unless you're doing triplets or something. Study the attached file and compare with your original for clarification.

Hope this helps.


Attachments:
chipcore_fix.ftm (5 Kb)
Posted: 2012-05-04 00:20 Reply | Quote
WakeOfPoseidon2



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#34623
Don't worry, Naff_Natty. Only half the people here really knows what all of those stuff actually means.
And your point is right. I tried to look at the wikis for useful information to actually improve in a technical way, and without previous knowledge you won't understand a single thing explained there.
Because of that (and several other things, of course), nowadays I know how to use about 10% of the program.
Oh, and try to remember this - the forums DO make you a better composer. Because they make you want to create great stuff to shut the f*** out of some people (this is not directed to anyone in special).

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