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Fxx misunderstanding Posted: 2012-04-22 23:14  (Last Edited: 2012-04-22 23:19) Reply | Quote
ghost_resin

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#33980
Hello, I searched for a thread to help me with the Fxx effect and I couldn't find one.

Um, I can't really figure out how to use it effectively. I see it used in other peoples songs and even there I don't really know what it does or how they got it to work. It just never seems to work properly.

The wiki didn't help me either.

Can someone give a brief explanation of the Fxx effect? I'd be really grateful.

Posted: 2012-04-22 23:18  (Last Edited: 2012-04-22 23:20) Reply | Quote
InterrobangPie

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#33982
It changes the duty cycle in a 2A03, MMC5 or VRC6 channel, and it changes the wave number in a N163 channel. In 2A03 and MMC5, valid inputs span from 00 to 03. VRC6 spans 00 to 08, and N163 00 to 0F.

Note that if your instrument already has a duty cycle/wave envelope and you're activating that and the Vxx effect on the same row, then the envelope will take precedence.

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[quote=iGotno_scope]im going to continue making this crazy stuff then after a while my style will be so sick that you will be like damn suuun that shit is so sick i dont even get it. i will be like bro its ok.. you dont have to.[/quote]
Posted: 2012-04-22 23:19 Reply | Quote
ghost_resin

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#33983
[quote=InterrobangPie]It changes the duty cycle in a 2A03, MMC5 or VRC6 channel, and it changes the wave number in a N163 channel.

Note that if your instrument already has a duty cycle/wave envelope and you're activating them on the same row, then the envelope will take precedence.[/quote]

Uhh, I'm sorry. I posted about the Vxx, but I meant the Fxx. I got it mixed up in my mind I guess.

Posted: 2012-04-22 23:23  (Last Edited: 2012-04-22 23:25) Reply | Quote
InterrobangPie

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#33985
Oh right.

Fxx changes the speed or the tempo in a module. I think this was changed in 0.3.8 so someone will have to verify for me, but I believe values of below 20 change the [i]speed[/i], whilst values of 20 or more change the [i]tempo[/i].

Often people will leave the tempo at 150 and change the speed instead. This means that one knows exactly how many ticks each row is 'worth', and so one can base the instrument envelopes, Gxx and Sxx effects around this (especially the latter two). Different tempos can be acheived by using alternating Fxx effects, for example:

F06
F05
F06
F05
F06
F05
F06
F05
...

...will give a tempo of around about 170BPM (again, I need verifying).

Have a play. It's quite a useful effect.

_______________________
[quote=iGotno_scope]im going to continue making this crazy stuff then after a while my style will be so sick that you will be like damn suuun that shit is so sick i dont even get it. i will be like bro its ok.. you dont have to.[/quote]
Posted: 2012-04-22 23:59 Reply | Quote
ghost_resin

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#33991
Thanks! I always saw the alternating Fxx effects and didn't understand it, but I see now why it's used.

So people would rather use the Fxx than the speed and tempo changer in the song settings?

Posted: 2012-04-23 00:19 Reply | Quote
jrlepage
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#33995
Fxx lets you modify it on the fly, and for the reason Pie mentioned, it's a useful technique if you're a meticulous person like me. :p

I like to know exactly where a note with Gxx next to it will land, so knowing how many ticks a row lasts help immensely.

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Posted: 2012-04-24 08:05 Reply | Quote
Patashu

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#34129
[quote=ghost_resin]Thanks! I always saw the alternating Fxx effects and didn't understand it, but I see now why it's used.

So people would rather use the Fxx than the speed and tempo changer in the song settings?[/quote]

I used to just change the bpm, but now I change the speed in such an alternating way, so I can create instruments that use the knowledge of exact lengths to my advantage (like a pre-defined arpeggio or sweep)

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