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Stop making ridiculous requests that only serve your own obscure needs.
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I record (some) NSFs on hardware. Feel free to [url=http://www.famitracker.com/forum/posts.php?id=3633]request a hardware render.
You know what they say about feeding the trolls, jsr...
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Follow me on [url=https://twitter.com/jrlepage2a03]Twitter.
I record (some) NSFs on hardware. Feel free to [url=http://www.famitracker.com/forum/posts.php?id=3633]request a hardware render.
Also, instead of skipping rows, just use F0x with a smaller speed, or Fxx with a faster tempo. Or if this is for playback only, just adjust the speed at the top.
Better yet, Jandazekon, since you're most likely NOT making music to play back on an actual console or emulator, just export the WAV file & reverse it in Audacity or some other sound editor.
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Technology: the one thing that's hated & cursed at by all engineers, technologists, scientists & technicians!
For the playback. I would try to search for a value that increases over time in all frames. It counts from 0 to 64 in frame 0. Then on frame 2 it goes back 0 to play the beginning of frame 2. Then after step 64 on frame 2. It goes to frame 3 and counts again from 0 to 64 in the counter modulo loop.
Using cheat engine for that. And i don't how to quantize address values because that needs the script engine of cheat engine to make things like quantizing the counter and replace the different values by values reversed ranging from 0 to 64. The value 0 = 64.
The value 16 = 48. The value 32 = 32. The value 48 = 16.
Edit: Audio reference in action: [url=http://www.2shared.com/audio/cBequF40/Skipped_audio.html]http://www.2shared.com/audio/cBequF40/Skipped_audio.html
One thing I've done in other trackers was a combination of the equivalent of Bxx and Dxx on the same row, Bxx to the current frame and Dxx to the previous row each time, running the whole frame backwards. I don't think this works in FamiTracker though, because it applies these effects in a different way. (It's just a silly trick anyway.)