Deprecated: mysql_connect(): The mysql extension is deprecated and will be removed in the future: use mysqli or PDO instead in /storage/content/49/145849/famitracker.com/public_html/forum/classes/dbHandler.php on line 29 FamiTracker
Login:
Menu:
Post: Author:
FamiTracker > General > FamiTracker Talk > Lagrange Point hardware recording Owner: rainwarrior New post
Page 1 of 2 Sort: Goto Page: [1] [2] Next >>
Lagrange Point hardware recording Posted: 2012-04-06 20:14  (Last Edited: 2012-05-14 23:15) Reply | Quote
rainwarrior

Avatar

Member for: 4150 days
Location: Canada
Status: Offline

#32815
Edit: I made a new one with my A/V modded Famicom: [url=http://rainwarrior.ca/projects/nes/lagrange_point_ref.zip]http://rainwarrior.ca/projects/nes/lagrange_point_ref.zip

I also made one from my modded NES earlier: [url=http://rainwarrior.ca/projects/nes/lagrange_point_nes_ref.zip]http://rainwarrior.ca/projects/nes/lagrange_point_nes_ref.zip

Enjoy the authentically unpleasant hiss of my NES / Famicom.

Posted: 2012-04-06 20:21 Reply | Quote
skinnyhead2000

Avatar

Member for: 3965 days
Location: New York, United States of America
Status: Offline

#32816
Haha, I can hear the hiss, but other than that sounds really nice. I wish I had cool games with expansion chips, but I have like only 5 games for my NES and they're all generic. -_-

_______________________
O_O
Posted: 2012-04-06 22:07 Reply | Quote
Im_a_Track_Man

Avatar

Member for: 4137 days
Location: Plantation, Florida
Status: Offline

#32819
What'd you do to minimize the hiss? Mine is ungodly...

_______________________
[BURNING LOVE]
[url=http://www.youtube.com/user/ImATrackMan]YouTube
[url=https://twitter.com/ImATrackMan]Twitter (Stay off my lawn, kids)
Posted: 2012-04-06 22:17 Reply | Quote
rainwarrior

Avatar

Member for: 4150 days
Location: Canada
Status: Offline

#32820
Pray.

I dunno, maybe helps that there's a whole 'nother chip there raising the overall signal level.

Posted: 2012-04-06 22:22  (Last Edited: 2012-04-06 22:33) Reply | Quote
Im_a_Track_Man

Avatar

Member for: 4137 days
Location: Plantation, Florida
Status: Offline

#32824
Perhaps my audio mod is shoddy?

Edit: Acutally, I've got 2 buzzes going D:

One comes from an unknown source (probably my mod, but it still happens even when the AC adapter is unplugged, and the other is just pure POWER(!!!) when the NES is powered on.

_______________________
[BURNING LOVE]
[url=http://www.youtube.com/user/ImATrackMan]YouTube
[url=https://twitter.com/ImATrackMan]Twitter (Stay off my lawn, kids)
Posted: 2012-04-06 22:33  (Last Edited: 2012-04-06 22:34) Reply | Quote
rainwarrior

Avatar

Member for: 4150 days
Location: Canada
Status: Offline

#32825
Well, there are many potential sources of interference to the audio signal. Since the 2A03 has audio on the same chip as the CPU, there's really no opportunity to shield it from the other stuff that's going on. It's just not designed for clean sound.

Unless you've got wires touching the wrong things, or your audio mod has left an unusually long amount of coiled up wire left hanging around inside your NES, I doubt it has much of an impact. Though, I did put mine on a switch so I can cut the circuit when not using the audio expansion, but in this case it's on, obviously, so that's not making a difference.

If you've got a bad 60hz buzz, possibly the power source is not being filtered very well? I once had a dried up electrolytic capacitor on my Genesis that was supposed to be filtering the power fed to the audio chip; replacing it got rid of a -horrible- noise (I could hear the CPU through the speakers, pretty much as loud as the regular audio).

Posted: 2012-04-07 02:01 Reply | Quote
Im_a_Track_Man

Avatar

Member for: 4137 days
Location: Plantation, Florida
Status: Offline

#32840
Nope, it's just a resistor, though I am thinking of replacing it with a slider (cunningly hidden in one of those grooves under the system).

_______________________
[BURNING LOVE]
[url=http://www.youtube.com/user/ImATrackMan]YouTube
[url=https://twitter.com/ImATrackMan]Twitter (Stay off my lawn, kids)
Attachments:
photo0105.jpg (56 Kb)
Posted: 2012-04-07 02:10 Reply | Quote
jrlepage
Moderator

Avatar

Member for: 4982 days
Location: Canada
Status: Offline

#32841
I'm using a 100k ohm pot+switch combo and it's working great for me. I think it [url=http://dl.dropbox.com/u/34026765/IMG_2509.JPG]looks [url=http://dl.dropbox.com/u/34026765/IMG_2510.JPG]nice, too!

Posted: 2012-04-07 02:15 Reply | Quote
rainwarrior

Avatar

Member for: 4150 days
Location: Canada
Status: Offline

#32844
I don't mean on your audio mod, which should be a resistor. I mean the actual power supply to your 2A03 or one of the audio mixing components on the board (I think there's a transistor amplifier in there, you may want to check its power lines).

Posted: 2012-04-07 03:25  (Last Edited: 2012-04-07 03:26) Reply | Quote
Im_a_Track_Man

Avatar

Member for: 4137 days
Location: Plantation, Florida
Status: Offline

#32848
I know, I had intended to post that sooner, and when I did you had already edited yours. Also, jr, I like those high resolution dust effects on your NES. It gives it an older feel :P

But relating to the topic at hand, are you recording from a FC, or from an american NES (Not like it would make a considerable difference)?


_______________________
[BURNING LOVE]
[url=http://www.youtube.com/user/ImATrackMan]YouTube
[url=https://twitter.com/ImATrackMan]Twitter (Stay off my lawn, kids)
Posted: 2012-04-07 03:46 Reply | Quote
jrlepage
Moderator

Avatar

Member for: 4982 days
Location: Canada
Status: Offline

#32849
Thanks!

Rainwarrior did say he recorded it on an NES. Read the first post!

Posted: 2012-04-07 03:59 Reply | Quote
skinnyhead2000

Avatar

Member for: 3965 days
Location: New York, United States of America
Status: Offline

#32851
Okay, I have a stupid question about expansion chips... Would I need something installed to my NES if I wanted something like VRC7 support or something? Because from what it looks like it seems I do, but I don't know what...

_______________________
O_O
Posted: 2012-04-07 04:01 Reply | Quote
jrlepage
Moderator

Avatar

Member for: 4982 days
Location: Canada
Status: Offline

#32853
You need two things:

-A resistor/pot between pins 3 and 9 of the NES's expansion port
-A modded 60-72 pin converter with a wire that connects the pin responsible for expansion audio on the Famicom side to the pin that goes from the NES cart connector to pin 3 of the NES's expansion port.

Posted: 2012-04-07 04:03  (Last Edited: 2012-04-07 04:03) Reply | Quote
cak

Avatar

Member for: 4314 days
Location: oregon
Status: Offline

#32855
I guess you would need a Powerpak, or your own flash cartridge with a VRC7 chip installed on it. Or if you just want to play Lagrange Point, use a Famicom to NES adapter.

edit: Er, yeah.

Posted: 2012-04-07 05:00  (Last Edited: 2012-04-07 05:23) Reply | Quote
rainwarrior

Avatar

Member for: 4150 days
Location: Canada
Status: Offline

#32860
1. PowerPak does not have a VRC7 emulation. You're going to need an actual VRC7 chip, or program the PowerPak's FPGA to emulate VRC7 yourself.

2. You need to mod a Famicom to NES adapter to get the sound out to an expansion pin (PowerPak uses EXP6, so I recommend routing it to that one if you ever want to use a PowerPak too). Then you need to mod the expansion output to route that pin to the expansion audio in pin.

3. There is actually a big difference between external audio mixing on an NES and the Famicom. On the Famicom, the 2A03 audio actually gets sent to the cartridge on pin 45, and is returned on pin 46. Cartridges without expansion audio just connect 45 to 46 directly and pass the audio through, but cartridges with expansion audio are actually responsible for mixing them together. An NES with the requisite mods, however, does not pass audio into the cart, so the mix is actually being done externally and arbitrarily. Now, the passive mix being done with a resistor mod is okay, and actually might be similar to what's on the chip, but it's kind of difficult to know for certain, and all you can do really is arbitrarily adjust the level of the expansion audio to the point where it sounds reasonable (if you were sensible enough to put a variable resistor in there, at least). Theoretically I could cut my audio out line and route it directly to the cart for more authentic Famicom mixing, but I'm not hardcore enough for that (yet).

Anyhow, my goal here wasn't accurate mix levels; that's really easy to tweak in an emulator anyway. I wanted real hardware reference for the VRC7 sound itself, which this is perfectly accurate for. Emulators so far are pretty good, but there's still some nagging minor differences which I hope to tackle.

Page 1 of 2 Sort: Goto Page: [1] [2] Next >>