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Instrument Collection Posted: 2008-12-25 23:28 Reply | Quote
VRCSID



Member for: 4929 days
Status: Offline

#2170
With all the various sounds from the 8-Bit era, I wonder what it would take to get the ultimate instrument collection. I'm still curious how a couple things where achieved from the masters of the Famicom chip. There was an article from the Castlevania musician (1-3) and how he found out how to get a echo reverb effect on a single channel. Also curious how the Megaman drum sound works. If anyone has some FTM songs with interesting instruments, share so we can make a library of sounds for all to share.

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Posted: 2008-12-26 12:26  (Last Edited: 2008-12-26 12:27) Reply | Quote
Dafydd

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Member for: 5304 days
Location: Uppsala, Sweden
Status: Offline

#2173
The mega man drum sounds consist of Noise channel notes that quickly fade out, there's nothing mysterious about them (or do you mean the toms?). Echo on a single channel means a lot of hard manual labor and is something that a preset instrument won't be able to do for you.

RE: Instrument Collection Posted: 2008-12-27 02:32  (Last Edited: 2008-12-27 02:34) Reply | Quote
Zidor



Member for: 5198 days
Status: Offline

#2175
[quote=VRCSID]Megaman[/quote]
[url=http://www.2a03.org/forum/viewtopic.php?id=1192]http://www.2a03.org/forum/viewtopic.php?id=1192
[url=http://www.2a03.org/forum/viewtopic.php?id=1181]http://www.2a03.org/forum/viewtopic.php?id=1181
[url=http://famitracker.shoodot.net/forum/posts.php?id=270]http://famitracker.shoodot.net/forum/posts.php?id=270



Posted: 2008-12-27 06:42  (Last Edited: 2008-12-27 06:42) Reply | Quote
Kizul

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Member for: 5780 days
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#2176
Well, if you ever want to emulate one of the two Triangle drum-things from Solstice using FamiTracker, just give it an arpeggio envelope of [i]0 -5 -12 -24[/i] — it's used most in about 0:47-1:07 of the in-game tune.

Follin used another one, but I'd have to dig out the YANSF WinAMP plugin and look at the tunes a bit more closely.

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