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FamiTracker > General > Bug Reports & Feature Requests > FDS Audio & N106! Owner: Kreese New post
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FDS Audio & N106! Posted: 2008-12-25 01:42  (Last Edited: 2009-01-04 12:14) Reply | Quote
Kreese

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#2168
http://www.youtube.com/watch?v=zBP3mBkYrZc

Now that I can replay FDS audio on my modded NES, I would really like to be able to use FDS audio in my NSF's!

Posted: 2008-12-26 01:04 Reply | Quote
Dave
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#2172
seriously, me too.

it'd be cool to discuss ideas for how the FDS instrument editor would work/look. i imagine wavetable editing could look/function similarly to how the volume editor does. the thing i wonder about is whether or not FDS instruments would be limited to one wave shape each (thus meaning you have to make a load of instruments to do voice-imitating formant fun directly in the tracker), or whether they could have multiple wave shapes with times specified for how long they're held. basically, something that'd give you the same control over using wave shapes as we currently get with duty cycle on the squares.

then there's the problem of how to achieve that. could be complex.

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Posted: 2009-01-03 16:41 Reply | Quote
Kreese

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#2204
Now I just realised that I acctually can replay VRC6 sound with my PowerPak aswell. I can also replay N106 NSF's!!!

N106 support is higher on the wishlist!

Posted: 2009-01-04 02:49 Reply | Quote
nensondubois

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#2207
What about VRC7 or MMC5?

Posted: 2009-01-04 07:42  (Last Edited: 2009-01-04 07:49) Reply | Quote
Kreese

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#2208
[url=http://home.comcast.net/~olimar/NES/]http://home.comcast.net/~olimar/NES/

I hope it's being worked on. But i'm not sure... Akumajou Densetsu (Japanese version of Castlevania III is working on the PowerPak now. But that uses VRC6.

[url=http://en.wikipedia.org/wiki/Multi-Memory_Controller]http://en.wikipedia.org/wiki/Multi-Memory_Controller

[quote=]The MMC5 was Nintendo's largest mapper. It was also the most expensive, making developers avoid it. Only Koei seemed to use this chip regularly in their games once it was released. The chip has 1 KB of extra RAM, extra sound channels (two square waves), supports vertical split screen scrolling, improved graphics capabilities (making 16,384 different tiles available per screen rather than only 256, and allowing each individual 8x8-pixel background tile to have its own color assignment instead of being restricted to one color set per 2x2 tile group), highly configurable program ROM and character ROM bank switching, and a scanline-based IRQ counter.[6][/quote]

Hmmm, extra sound channels... Are the MMC5 extra square sound channels the same as VRC6 ones, or are they identical to the original Square channels? Was it even possible to use the extra square channels on a NES?

Posted: 2009-01-04 08:47 Reply | Quote
Dave
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#2209
MMC5 has just two more regular square channels alike the 2a03. I don't know if there are any major differences.

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Posted: 2009-01-04 10:34 Reply | Quote
Kuhneghetz

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#2210
VRC6's square channels have five different pulse waves, and three of them are identical to the pulse waves from 2a03/2a07 and MMC5.

So therefore MMC5 isn't in the top of my wishlist.
FDS is in my highest though.

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Posted: 2009-01-04 12:15 Reply | Quote
Kreese

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#2212
N106 use samples if I have understood it right? Therefore I'd really like that to be the next thing in FamiTracker.

Posted: 2009-01-04 17:06  (Last Edited: 2009-01-04 17:06) Reply | Quote
Dafydd

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#2213
I don't know why but my post seems to have disappeared.

I wanted to say that while I'd very much welcome something like the FDS or N106, which seem to be similar to the Game Boy pwm channel, I'd rather have whatever is easier for jsr to implement first. MMC5 should be an easy fix.

Posted: 2009-01-04 19:42  (Last Edited: 2009-01-04 20:04) Reply | Quote
Ryukenden1



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#2214
[quote=Kreese]N106 use samples if I have understood it right? Therefore I'd really like that to be the next thing in FamiTracker.[/quote]
I'm supposed,what in N106 will waves are generated of any other forms(example for,square(in game "Sangokushi 2-Haou no Tairiku" ).In my humble opinion,there samples are absent.

Posted: 2009-01-04 20:08 Reply | Quote
Jarhmander

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#2215
Oh no, they really use very small samples. these samples are 4 bit and they can have maximum 32 points if using 2 samples only


Posted: 2009-01-05 07:33  (Last Edited: 2009-01-05 07:34) Reply | Quote
Ryukenden1



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#2216
Still,in N106 samples are using.It's interesting...

Posted: 2009-01-05 14:23 Reply | Quote
Dave
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#2220
I didn't consider them samples so much as user-defined waveshapes. I guess you could call them very small/micro hand-drawn samples though.

anyway yeah MMC5 and FME-07 should probably be the next targets, i would think they'd be the easiest/quickest to implement.

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Posted: 2009-03-15 01:24 Reply | Quote
bucky



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#2572
I'd also love to see FDS support. The instrument editor for that could be loads of fun.

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