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it'd be cool to discuss ideas for how the FDS instrument editor would work/look. i imagine wavetable editing could look/function similarly to how the volume editor does. the thing i wonder about is whether or not FDS instruments would be limited to one wave shape each (thus meaning you have to make a load of instruments to do voice-imitating formant fun directly in the tracker), or whether they could have multiple wave shapes with times specified for how long they're held. basically, something that'd give you the same control over using wave shapes as we currently get with duty cycle on the squares.
then there's the problem of how to achieve that. could be complex.
I hope it's being worked on. But i'm not sure... Akumajou Densetsu (Japanese version of Castlevania III is working on the PowerPak now. But that uses VRC6.
[quote=]The MMC5 was Nintendo's largest mapper. It was also the most expensive, making developers avoid it. Only Koei seemed to use this chip regularly in their games once it was released. The chip has 1 KB of extra RAM, extra sound channels (two square waves), supports vertical split screen scrolling, improved graphics capabilities (making 16,384 different tiles available per screen rather than only 256, and allowing each individual 8x8-pixel background tile to have its own color assignment instead of being restricted to one color set per 2x2 tile group), highly configurable program ROM and character ROM bank switching, and a scanline-based IRQ counter.[6][/quote]
Hmmm, extra sound channels... Are the MMC5 extra square sound channels the same as VRC6 ones, or are they identical to the original Square channels? Was it even possible to use the extra square channels on a NES?
I don't know why but my post seems to have disappeared.
I wanted to say that while I'd very much welcome something like the FDS or N106, which seem to be similar to the Game Boy pwm channel, I'd rather have whatever is easier for jsr to implement first. MMC5 should be an easy fix.
[quote=Kreese]N106 use samples if I have understood it right? Therefore I'd really like that to be the next thing in FamiTracker.[/quote]
I'm supposed,what in N106 will waves are generated of any other forms(example for,square(in game "Sangokushi 2-Haou no Tairiku" ).In my humble opinion,there samples are absent.