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I know this sounds like an absolutely ridiculous request and don't see it being fulfilled in a millennium if not never, but I am curios, how hard would it be to make famitracker a VST so it can be used in programs like FL studio and be used with other VSTs. That way people could mesh many types of retro sounds together.
I understand this is a ridiculous request, that famitracker in itself is not done, and I see this as having a slim chance of happening. I'm just throwing the idea out there.
I made this a long time ago using that exact VST, I don't think it sounds THAT bad. It's not perfectly emulating the NES, but you can still come out with something decent.
[url=http://woolyss.com/chipmusic-plugins.php]For the mentally unsatisfied.
[url=http://www.mattmontag.com/projects-page/nintendo-vst]AND THIS (the first screenshot you see is outdated, this VSTi actually has full envelope support like FamiTracker)
One of the main reasons I asked this is because out of all the programs that I have that are in VST famitracker still trumps them in the ability to replicate the nes sound along with all its expansion chips even though its not perfect.
But like I said before I am never expecting a VST of famitracker to happen. I'm more curious on peoples thoughts about it.
[quote=Roykeru]famitracker still trumps them in the ability to replicate the nes sound along with all its expansion chips even though its not perfect.[/quote]
It's good at emulating the NES because [i]that's what it's designed for[/i], unlike those faux 8-bit synths.
[quote=Roykeru]But like I said before I am never expecting a VST of famitracker to happen. I'm more curious on peoples thoughts about it.[/quote]
Try e-mailing Matt Montag who is working on NES VST. It's far from perfect - still unusable for me since it relies entirely on instruments/envelopes and most on-the-fly control isn't possible - but it's free and I think he'd appreciate the support! He based the sound output on FamiTracker, too.
[quote=Mex]if you want to use the sounds from famitracker in some other daw, just render a wav, import it, and loop it.[/quote]
This is what I'm doing for now. I multisampled the pulse waves on 12.5, 25 and 50% duty, one sample per octave (root note in the middle of the octave), and looped them. I have six audio channels set up, three for each square channel on the 2a03, each with a duty setting, since my sampler (EXS24) doesn't support patch changing via MIDI. Anyway, it sounds pretty good! Of course any large pitchbends or flicking between the duties too quickly will reveal they are actually samples, you don't get stepped volume slides unless you're really OCD about it either (and no doubt other small idiosyncrasies) but as part of an arrangement it isn't too noticeable. It works pretty well as a compromise. I also just sampled a buttload of noise hits that I liked and made a big drum kit. I would choose that method over using a noise mode on a VST any day.
I still use NES VST for the triangle though, since sampling that isn't quite so straightforward (would probably mean sampling every note, and pitchbends would just sound dumb.)
[url=http://vgmusic.com/~lunar/temp/logic2A03test.mp3]Here's something I made earlier. Sounds good enough right?
I don't know how hard it would be to turn it to a VST, but I'm certain that it would be a lot easier to make one from scratch with any NES APU emulator instead. But there already seems to be plenty of them available, what is actually wrong with these? Even if accuracy is not perfect, wouldn't most of them be good enough for music production along with other instruments? (as I assume is the case if you want a VST)
I haven't done any VST programming so I don't know if there are any particular pitfalls involved in creating an accurate NES instrument, but I can't imagine it would be.
[quote=nicetas_c]FamiTracker as a ReWire device is more reasonable.[/quote]
Yes.
Having the host DAW controlling the tempo and playback of FamiTracker while FT's output is routed to DAW would be an absolute dream come true. FT ReWire would make every NES vst out there completely obsolete. Such a thing would open up so many possibilities with production, having such a deep level of control.
I imagine writing up some way to accept and faithfully utilize bpm from the DAW would be a challenge tho.
[quote=gyms]Having the host DAW controlling the tempo and playback of FamiTracker while FT's output is routed to DAW would be an absolute dream come true. FT ReWire would make every NES vst out there completely obsolete. Such a thing would open up so many possibilities with production, having such a deep level of control.
I imagine writing up some way to accept and faithfully utilize bpm from the DAW would be a challenge tho.[/quote]
That would be badass. Writing on the 2A03 channels vs. trying to pull off all the same tricks with a sampler or VST... there's just no contest. But yeah my immediate concern is tempo...