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FamiTracker > General > FamiTracker Talk > Creating SNES music Owner: warlockkaal New post
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Creating SNES music Posted: 2012-02-21 00:04 Reply | Quote
warlockkaal



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#30606
I've looked everywhere for a good SNES tracker and can't seem to find a good one(or any at all).

Does someone with more moxie then me know of a way to emulate the SPC700?

I have lots of soundbanks, but whenever I throw them into a program they sound too new.

Posted: 2012-02-21 00:06  (Last Edited: 2012-02-21 00:08) Reply | Quote
jrlepage
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#30607
It's been discussed a bit in this thread. The post I linked to might have the answer you're looking for; if not I recommend contacting the post's author himself for more info.

As far as I'm concerned, you could just track a 64KB module in any old tracker (like Fast Tracker II), and add some reverb in post-processing if you need to, and you could safely call that SNES music, but I understand some people might want to compose for the real hardware or something.

If all else fails, there's always IT2SPC.. Or is it XM2SPC? I can't remember. Google it, I guess...

Posted: 2012-02-21 00:23 Reply | Quote
Shiru



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#30613
Specific thing in the SNES sound is ADPCM-compressed samples (BRR format) that are decompressed during playback. They sounds muffled, looping is forward only and has resolution of 16 samples (you can't loop to arbitrary position).

So easy way to imitate the sound is to convert your samples into the BRR and back, this give them the typical quality, then use them without using ping-pong looping. You can use this tool to do this.

There is XMS (XM to SNES converter) as well.

Posted: 2012-02-21 00:29 Reply | Quote
warlockkaal



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#30615
Ok, Deflemask looks cool but doesn't support the SPC900 chip.

IT2SPC is a IT to SPC file converter, and XM2SPC is a XM to SPC convertor.

How do I track modules in Fasttracker?

Posted: 2012-02-21 00:31  (Last Edited: 2012-02-21 00:31) Reply | Quote
jrlepage
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#30616
That's the bit you're supposed to figure out on your own, really isn't it.

Posted: 2012-02-21 00:31 Reply | Quote
warlockkaal



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#30617
SNESMOD is the only one that claims to be a working tracker, but I can never seem to find it on it's download page.

Posted: 2012-02-21 00:32 Reply | Quote
Velathnos

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#30618
Well you read a fastracker tutorial. Honestly, you should use milkytracker instead. Or schism.

Posted: 2012-02-21 00:39 Reply | Quote
warlockkaal



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#30620
I have milkytracker but I cant figure out how to add my soundbanks to it. Also how to emulate the SPC900 chip.

Who wrote FamiTracker?

Posted: 2012-02-21 00:42  (Last Edited: 2012-02-21 00:49) Reply | Quote
Raijin

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#30621
SPC700*

Also, try Modplug Tracker.

Example

Oh, and I'm not intending you bother Coatlesscarl about these things. If you want to track SNES music, figure it out on your own time instead of asking people to tell you everything. If you don't have the patience to figure it out yourself, you truely haven't the patience to want to make SNES music.

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Posted: 2012-02-21 00:53 Reply | Quote
warlockkaal



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#30623
I just want to know what language he coded it in.

Posted: 2012-02-21 01:44 Reply | Quote
Shiru



Member for: 1907 days
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#30627
It is very easy to know who wrote FamiTracker and what language he used if you visit main page of the site and download section.

FamiTracker has nothing to do with SNES music, you can't use it for this puprose. You need a sample based tracker such as FastTracker II/Scale/OpenMPT/Milkytracker/many others.

Posted: 2012-03-02 02:06 Reply | Quote
Thom



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#31207
Shiru wrote:


So easy way to imitate the sound is to convert your samples into the BRR and back, this give them the typical quality, then use them without using ping-pong looping. You can use this tool to do this.

There is XMS (XM to SNES converter) as well.


Strange, I could never get that program to work on my Windows 7 computer. I think it worked before on Vista but now I can't use it. Made me sad that I can't use custom instruments in some spc songs.

Posted: 2012-03-02 07:07  (Last Edited: 2012-03-02 07:15) Reply | Quote
gyms



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#31224
I'd highly reccomend SNESMOD. It's a bit of a pain, but once you get down how to rig an .it session just right, it's perfect. You can even use your own samples with SNESMOD and not have to be limited to just soundfonts you find.

warlockkaal wrote:
I have lots of soundbanks, but whenever I throw them into a program they sound too new.


Yea man, don't settle for that. You just can't match the sound you get from how the snes handles samples and even the sound of the hardware delay can't really be simulated with vst's(being extremely picky).

I've found a pretty reliable approach with using openmpt and SNESMOD. Again, it's a pain to get working, but it does work!


I wouldn't mind walking you through some things. Feel free to PM me if that's somethig you'd be interested in.

Posted: 2012-03-07 02:46 Reply | Quote
tssf



Member for: 1954 days
Location: Victoria, BC
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#31371
SNESMOD is really the easiest way.

You can check out the Blaster Master SNES music I made for Super Mario Crossover 2 as references if you'd like.

Go find Schism Tracker or Modplug Tracker, those are two good tracking softwares for .IT files. Schism Tracker is an Impulse Tracker (90's Tracker) clone. I grew up on that software so it's second nature to me.


Attachments:
bm_snes_sofar.rar (901 Kb)
Posted: 2012-03-07 04:25 Reply | Quote
danooct1



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#31372
TSSF LIVES

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