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Hey everyone. Still picking up the basics of famitracker and i've got a little problem i ran into. I don't know much about musical notation so i'll try and explain this as best i can. What i'm trying to do is make it so that the second set of notes, plays twice as fast, and takes up the same amount of space as the first set of notes. so basically a roll of 4 notes, then a roll of 8 notes but just as quickly.
If anyone can show me how to do this i would be very grateful =]
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"Mayhaps a hidden door lurks nigh? Let us search the environs." -Frog
You want to look at the speed setting, or messing with the speed/tempo command (Fxx). The speed setting actually adjusts how many "ticks" are in a single line of the pattern view. So, almost paradoxically, a higher value for speed actually [i]slows down[/i] the song. The [url=http://famitracker.com/wiki/index.php?title=Fxx]command Fxx will set the speed and tempo values, depending on the number given. (Is the wiki wrong here? I think in 0.3.7, the break is at 20, where F20 would set the tempo, and F1F would set the speed. I'll let someone more knowledgeable confirm or deny this.)
A note on "ticks": NES audio is locked to the refresh rate of the television it was made to run on. That's why there's an NTSC/PAL option in the "Tracker" menu on top. So by default (NTSC), the audio hardware updates at 60Hz. I refer to each refresh as a "tick" here. This directly affects how often you can change things like pitch, volume, or duty, and this is how fast instrument macros run.
There's a more complete discussion on the wiki page I linked above, but simply: at "tempo" 150, the "speed" directly sets how many times the hardware refreshes per line. When the "speed" is 6, the "tempo" sets the actual tempo, if you reserved four lines per beat. The problem when you set the tempo like that, however, is you lose some information on how the clock speed is related to how fast the lines move. This is important if you want to use things like [url=http://famitracker.com/wiki/index.php?title=Gxx]note delay or [url=http://famitracker.com/wiki/index.php?title=Sxx]mute delay.
To actually get to your question, I've attached a couple ways of doing it. If you want to keep your lines tightly packed, throw an F06 on top and an F03 when you want the lines twice as fast. However, the way I like to do it is to keep the speed constant, and space the notes accordingly.
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[url=http://icesoldier.me]Website (includes FTM's of my covers)
Thank you guys both so much. Been working on my first song and I haven't been able to figure out an efficient way to do this. Immense help guys, really. =]
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"Mayhaps a hidden door lurks nigh? Let us search the environs." -Frog
@rainwarrior - It also depends on what tempo you are writing at.
@Jimbleezy - Hello, welcome to the Famitracker forums! What they're saying in a nutshell is assuming you're writing at a tempo of 150, and you set the speed to 3, it will play twice as fast, allowing for 32nd notes. Also, at a tempo of 150, if you use G02 on the second 16th note and G04 on the third, you can create a triplet. :P
Thanks a bunch! Pretty cool way to break up the notes. Kinda makes it sounds like a slower roll. Any other neato tricks you'd like to share to my attached file? =P
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"Mayhaps a hidden door lurks nigh? Let us search the environs." -Frog
I think it's more important to completely understand what's happening within the software rather than to just say to yourself "1/2 the speed = 2 x the tempo."
Understanding that
G-3 xx - ---
G-3 xx - G02
G-3 xx - G04
will result in triplets at 6 frames per row is good for a specific usage - but understanding WHY it works is far more valuable; the same setup at a speed of 4 will result in two 32nd notes and a third that may or may not be ignored depending on whether or not you have a delayed note in the next row.
It's important to note that 1/60th of a second is the smallest time-frame you can work with (without messing with the engine speed), and you can't always make it even (try making smooth triplets with a speed setting that isn't divisible by three). The Fxx page on the wiki is required reading, IMO.
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The only things certain in life are death and uncertainty.
Hey everyone. Back with another noob question. I was just wondering if there's any sort of major difference between creating several instruments, and swapping them out frequently, or just using several different effects on one or two instruments for an entire song. I've looked at many samples of other people's work on here, and I've seen it go both ways, with amazing quality work. I'm just curious if it's a matter of efficiency, preference, or both. Thanks guys =]
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"Mayhaps a hidden door lurks nigh? Let us search the environs." -Frog
RE: Instrument Editor Vs. Effects.Posted: 2012-02-16 17:23
[quote=Jimbleezy]Hey everyone. Back with another noob question. I was just wondering if there's any sort of major difference between creating several instruments, and swapping them out frequently, or just using several different effects on one or two instruments for an entire song. I've looked at many samples of other people's work on here, and I've seen it go both ways, with amazing quality work. I'm just curious if it's a matter of efficiency, preference, or both. Thanks guys =][/quote]
I'd say it's really dependent on the speed you're using. This is a bit of a generalisation but, if you're using a fairly high tracker speed (I'm thinking 300BPM or more), then you can generally get away with exclusive usage of effect macros. If you want more control over your sound, however, you might find it preferable to stick to the use of various instruments at lower speeds.
All in all though, it's completely up to you. Just use whatever you're comfortable with. =)