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Sorry if this is off topic, but I don't know where else to post this and I know a lot of you use MML/PPMCK.
Well, I'm trying to cover a song in MML/PPMCK, but I need to directly set the delta counter value, but I can't find any documentation on doing so without playing a DPCM sample. (The only place I can set the delta counter value is in the DPCM instrument definitions.)
Also, I can't find any MML/PPMCK command/method similar to the Yxx command in FT.
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Everything moves real slow when it's 40 below.
a) @DPCM<#> = {<path>, <pitch>, 0, 0, <counter>}
b) E y$4011,<value>
EDIT: that's the equivalent of Zxx (delta counter), not Yxx. Yxx is DMC sample offset, not delta counter. There is a ppMCK equivalent using y<a>,<b>, but I don't know it.
a) @DPCM<#> = {<path>, <pitch>, 0, 0, <counter>}
b) E y$4011,<value>
EDIT: that's the equivalent of Zxx (delta counter), not Yxx. Yxx is DMC sample offset, not delta counter. There is a ppMCK equivalent using y<a>,<b>, but I don't know it.[/quote]
IK, just needed sample offset, too.
Thanks!
OK, so
E y$4011,$4f
would be the equivalent of
z4f
_______________________
Everything moves real slow when it's 40 below.
As for sampl offset, I don't have a clue I'm afraid. I've invited ~J-@D!~ over to my place next Friday; if you don't have an answer by then, I'll ask him and get back to you on this.
As for sampl offset, I don't have a clue I'm afraid. I've invited ~J-@D!~ over to my place next Friday; if you don't have an answer by then, I'll ask him and get back to you on this.[/quote]
Okay, thanks.
I've been looking for data registers; this is all I could find:
If there isn't any way, I guess I'll have to clip my samples and maybe make multiple samples for some songs. It's probably going to be harder to get the timing right, though. :/
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Everything moves real slow when it's 40 below.
On a related note, has anyone successfully used "y" to eliminate pops during transition between frequencies $1f/$20 or other vibrato-prohibitive frequencies? As far as I can tell, the SM command is only good for smoothing out everything [i]else[/i].
I found [url=http://nesdev.parodius.com/bbs/viewtopic.php?t=231]this trick, but I don't know whether the y command is sufficient (or efficient) to implement it.
edit: [url=http://mmlshare.com/tracks/view/236]Got it working. :D