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FamiTracker > General > FamiTracker Talk > FEATURE REQUEST: importing NSF files Owner: delt New post
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FEATURE REQUEST: importing NSF files Posted: 2008-10-18 20:26 Reply | Quote
delt

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#1978
It would be really awesome if Famitracker could import data from NSF files!!!


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Posted: 2008-10-18 23:01  (Last Edited: 2008-10-18 23:02) Reply | Quote
Dafydd

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#1979
It can't and it never will. Sorry.

I honestly don't understand why myself but I think it's for the same reason that you can't magically convert a nes rom into source code.

Posted: 2008-10-19 03:59 Reply | Quote
furrykef

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#1980
Loading NSFs made by FamiTracker [i]might[/i] be possible, although I doubt that'll ever happen because it's not necessary. Loading NSFs made in other games, which would actually be useful, is very impractical.

You see, an NSF contains both the music [i]engine[/i] (code) as well as music [i]data[/i]. The data tells the engine what the notes are, and the engine is the part that actually plays them. What you're asking FamiTracker to do is basically read the note data, but it can't do that because FamiTracker won't know what format the data is in, because the format depends on the engine -- and everyone who made NES games had different engines, and often different versions of their engines as well; hence, there are a ton of different data formats.

- Kef


Posted: 2008-10-19 10:07 Reply | Quote
TristEndo

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#1986
what about some sort of nsf viewer
i always thought about that


Posted: 2008-10-19 12:32 Reply | Quote
furrykef

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#1987
NSF viewer? What do you mean?

Posted: 2008-10-20 09:16 Reply | Quote
bucky



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#1989
[quote=furrykef]NSF viewer? What do you mean?[/quote]

The closest thing I can think of in the keyboard view in nsfplay/ nsfplug. Man I love that thing.

Posted: 2008-10-20 16:57 Reply | Quote
TristEndo

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#1991
[quote=bucky]The closest thing I can think of in the keyboard view in nsfplay/ nsfplug. Man I love that thing.[/quote]

something like that, but that would show you the duty cycle volumes and dpcm as well

Posted: 2008-10-20 18:58 Reply | Quote
Dave
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#1992
it does :P even shows the waveshapes for the N106 and FDS channels.

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Posted: 2008-10-29 00:12 Reply | Quote
b_knox



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#2011
Couldn't an NSF player work frame by frame and export the FTM? You would have no instrument data and the songs would fly by so fast, all of the duty cycle and other things would be in the multi-effects columns. Ever used OpenSPC to make Impulse Tracker files? Could be like that maybe. =/

Posted: 2008-10-29 01:05 Reply | Quote
furrykef

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#2012
Yeah, you could do it that way (and in fact I thought of that), but I think it'd be of rather limited usefulness. It's probably not the sort of thing the original poster had in mind.

Posted: 2008-10-29 11:10 Reply | Quote
Dave
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#2013
it would be limited use indeed. the IT files created that way are practically unusable. i've been doing it to get the samples and make SNES soundfonts, but the note data is even worse than NSF/SPC->MIDI conversion.

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Posted: 2008-10-29 17:05 Reply | Quote
b_knox



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#2017
well, no it wouldn't be that practical.

but if you've always wondered how a certain sound effect works you could find out for sure.

also, people with poor ears for transposing like me might prefer this method to getting midi files off of vgmusic ;D/

Posted: 2008-10-29 19:08 Reply | Quote
furrykef

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#2018
You mean transcribing. Transposing is changing the song to a different key.

You could, y'know, just practice developing an ear for it. You're never going to if you never practice. :P

- Kef


Posted: 2008-10-30 05:14 Reply | Quote
bucky



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#2020
And if you're like me -
Have a bad ear AND is too lazy to practice (and know better than to trust midi files for accuracy),

Just use nsfplayer / nsfplug and open up the keyboard view. Watch the parts as they play.

Posted: 2008-10-30 15:45 Reply | Quote
b_knox



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#2021
Yes, I agree.

Lock this post we found the answer.

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