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Loading NSFs made by FamiTracker [i]might[/i] be possible, although I doubt that'll ever happen because it's not necessary. Loading NSFs made in other games, which would actually be useful, is very impractical.
You see, an NSF contains both the music [i]engine[/i] (code) as well as music [i]data[/i]. The data tells the engine what the notes are, and the engine is the part that actually plays them. What you're asking FamiTracker to do is basically read the note data, but it can't do that because FamiTracker won't know what format the data is in, because the format depends on the engine -- and everyone who made NES games had different engines, and often different versions of their engines as well; hence, there are a ton of different data formats.
Couldn't an NSF player work frame by frame and export the FTM? You would have no instrument data and the songs would fly by so fast, all of the duty cycle and other things would be in the multi-effects columns. Ever used OpenSPC to make Impulse Tracker files? Could be like that maybe. =/
Yeah, you could do it that way (and in fact I thought of that), but I think it'd be of rather limited usefulness. It's probably not the sort of thing the original poster had in mind.
it would be limited use indeed. the IT files created that way are practically unusable. i've been doing it to get the samples and make SNES soundfonts, but the note data is even worse than NSF/SPC->MIDI conversion.