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FamiTracker > General > Show Off Your Work > Post your random doodles and short loops here Owner: jrlepage New Post(Locked)
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Posted: 2012-10-30 00:14  (Last Edited: 2012-10-30 00:14) Reply(Locked)
LikeACloud



Member for: 5130 days
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#41318
If I wasn't so lazy, I would be at least half way done with this.

Instead here is about an hour and half of work.


Posted: 2012-10-30 00:26 Reply(Locked)
Patashu

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Member for: 5308 days
Location: Sydney, Australia
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#41320
LikeACloud wrote:
If I wasn't so lazy, I would be at least half way done with this.

Instead here is about an hour and half of work.


A+ Patashu approved no-DPCM drumline

Posted: 2012-10-30 00:36 Reply(Locked)
LikeACloud



Member for: 5130 days
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#41321
Patashu wrote:
LikeACloud wrote:
If I wasn't so lazy, I would be at least half way done with this.

Instead here is about an hour and half of work.


A+ Patashu approved no-DPCM drumline


DPCM = Nasty

Haha, thanks!. Actually, I was toying around with DPCM samples on here, considering the last thing I worked on made good use of it, but it just wasn't working here. I much prefer tri-noise drums anyway!

This was also my first time experimenting with different duty cycles on the noise channel. I really like it!

Posted: 2012-10-30 02:22  (Last Edited: 2012-10-30 02:24) Reply(Locked)
bbbzzz234



Member for: 5258 days
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#41329
LikeACloud wrote:
If I wasn't so lazy, I would be at least half way done with this.

Instead here is about an hour and half of work.

I made it longer.


Posted: 2012-10-30 19:09 Reply(Locked)
Im_a_Track_Man

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Member for: 5696 days
Location: Plantation, Florida
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#41362
WIP going on right now.


Decided to start covering the music of Minecraft (completely in Famitracker, of course) and eventually, I'll see if I can replace the original .ogg files with these (export to .wav, convert to .ogg in Audacity.

For now, here's a little bit of "cat.ogg" which you hear after beating the game. If you have minecraft, you can play it by going to search/run > cat.ogg

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Attachments:
minecraft..ftm (3 Kb)
RE: Doodle Posted: 2012-10-30 19:48  (Last Edited: 2012-10-30 19:51) Reply(Locked)
FamiPunk221



Member for: 5088 days
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#41363
@jrlepage
Oops


Attachments:
one_more_time_123bpm.ftm (16 Kb)
Posted: 2012-10-30 20:53 Reply(Locked)
Naff_Natty

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Member for: 5286 days
Location: Behind you
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#41365
I like the idea of this famipunk.

It does create a lot of white noise though. some of that could be drowned out by boosting your wanted white noise - the hi-hats - and perhaps using the Zxx command too, although I still haven't got my head around that command so you'll have to ask someone else about that.

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Posted: 2012-10-30 21:41 Reply(Locked)
DjJizzer5

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#41367
Track_Man. I want you to finish this. It sounds better than the actual song.

Posted: 2012-10-30 22:26 Reply(Locked)
Mr_Master



Member for: 5079 days
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#41369
THIS MIGHT HURT YOUR EARS! YOU SHOULD BETTER LOWER THE VOLUME OF YOUR EARPHONES, IF YOU ARE USING THOSE.

This is some crap i made out of boredom, some random day of my life.

The N163 version(N1) was the original one. It has lots of notes, generated practically randomly, since i was repeatedly hitting the octave up/down buttons and entering random notes. It uses 4 channels. The good thing about it is that you can play around with the waveform of the instrument, to make it sound gross.

The VRC6 version(N2) is virtually the same, except it uses VRC6 expansion(obviously), has a worse note register, and uses more channels. It gets gradually louder every frame.


Attachments:
n2vrc6.ftm (15 Kb)
n1n163.ftm (4 Kb)
Posted: 2012-10-30 23:32  (Last Edited: 2012-10-30 23:32) Reply(Locked)
robro

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#41371
Um, why would you think anyone would want to hear, what is by your own admission, random noise? Are you proud of this for some reason?

Posted: 2012-10-31 01:12 Reply(Locked)
FamiPunk221



Member for: 5088 days
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#41386
Naff_Natty wrote:
I like the idea of this famipunk.

It does create a lot of white noise though. some of that could be drowned out by boosting your wanted white noise - the hi-hats - and perhaps using the Zxx command too, although I still haven't got my head around that command so you'll have to ask someone else about that.



I didnt used Zxx command, I used Yxx command

Posted: 2012-10-31 01:15 Reply(Locked)
Naff_Natty

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#41387
FamiPunk221 wrote:
I didnt used Zxx command, I used Yxx command


Well spotted. I noticed that too. I was making the suggestion that you could use it to make your hats sound more audible and the hiss less.

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Posted: 2012-10-31 01:34 Reply(Locked)
Mr_Master



Member for: 5079 days
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#41389
Not necessarily proud. They are just some random notes i put in different channels to make some weird sounds. Still, it is strange, but you could listen to it, and tell me what do you think.

Posted: 2012-10-31 02:00 Reply(Locked)
FamiPunk221



Member for: 5088 days
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#41393
Naff_Natty wrote:
FamiPunk221 wrote:
I didnt used Zxx command, I used Yxx command


Well spotted. I noticed that too. I was making the suggestion that you could use it to make your hats sound more audible and the hiss less.


Uh, I dont get that what ya saying o-o (German, still learning english)
When I used Zxx command it didnt helped me much, when I used Yxx command (in the last frame C#3 03 or 02 idk), the sample jumps with Yxx to the right point like in the original

Posted: 2012-10-31 02:20 Reply(Locked)
Naff_Natty

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#41395
Ok - zxx doesn't change your samples, it effects the volume of your noise and triangle column (they are connected in output to the DPCM column). I'm not sure how it works, but if you try it could help.

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