Deprecated: mysql_connect(): The mysql extension is deprecated and will be removed in the future: use mysqli or PDO instead in /storage/content/49/145849/famitracker.com/public_html/forum/classes/dbHandler.php on line 29 FamiTracker
Login:
Menu:
Post: Author:
FamiTracker > General > FamiTracker Talk > Has anyone tried Talk Boxing with FamiTracker? Owner: TechEmporium New post
Page 1 of 1 Sort:  
Has anyone tried Talk Boxing with FamiTracker? Posted: 2011-09-03 04:16  (Last Edited: 2011-09-03 04:37) Reply | Quote
TechEmporium

Avatar

Member for: 4485 days
Status: Offline

#22712
[url=http://www.youtube.com/watch?v=9EIQxwotn3k]http://www.youtube.com/watch?v=9EIQxwotn3k

An interesting concept (& well presented, I must say).

Now, I wonder about the audio quality of any NES-generated (or FamiTracker-generated) sound that's distorted with a Talk Box... Would it be possible to get good audio quality when distorting NES audio with a Talk Box? I mean; how good would you expect NES-generated audio to sound after passing it through a Talk Box & pulling a Frampton?

_______________________
Technology: the one thing that's hated & cursed at by all engineers, technologists, scientists & technicians!

(Lousy modern technology! )
Posted: 2011-09-03 05:42 Reply | Quote
cak

Avatar

Member for: 4314 days
Location: oregon
Status: Offline

#22715
Wow, I didn't know we had a Youtube celeb in our midst.

I guess it might sound ok with square waves.

_______________________
[url=http://2a03.free.fr/?p=pub&dir=cak]Famicom tunes
Posted: 2011-09-03 06:30 Reply | Quote
TechEmporium

Avatar

Member for: 4485 days
Status: Offline

#22725
I'm impressed by mootbooxle myself (especially with his wealth of knowledge on the physics of sound).

Anyways, I really do hope that it can work well on square waves (I mean; I know it works good on sine, triangle & sawtooth waves, which makes it great for the 2A03 triangle, VRC6 sawtooth & FDS sine/triangle/sawtooth). I'm just worried about how well it would work on a square wave, especially since they behave the same as a sine wave would when passed through a saturated amplifier.

I'm actually getting involved with one of my buddies who does video/audio recording for special occasions (he normally films weddings, prom nights & talent shows). He wants to set up a promo concert & we already discussed my doing some live tracking with a MIDI keyboard & a Ghetto Talk Box (one that he'll make out of an old megaphone's horn driver & some vinyl tubing). Since he intends to record live music onto Vegas Pro using his analog audio mixer as an intermediate, I'm a bit worried about quality.

_______________________
Technology: the one thing that's hated & cursed at by all engineers, technologists, scientists & technicians!

(Lousy modern technology! )
Posted: 2011-09-03 07:56 Reply | Quote
rainwarrior

Avatar

Member for: 4150 days
Location: Canada
Status: Offline

#22734
I'd played with a speaker in my mouth before, but this is way cooler. Neat video! (Good job, Moot!)

Posted: 2011-09-03 13:10  (Last Edited: 2011-09-03 13:22) Reply | Quote
gyms



Member for: 4183 days
Status: Offline

#22737
12.5% square would work nicely in mid to lower octaves

edit: or better yet, you could plan out which notes will be sung and track what you feel would most closely resemble the width of your throat via vrc6 duties. Anything at or close to 50% would simulate your vocal chords working inside a wider throat, best for lower notes and anything further away from 50% would be for a more tightened throat for nigher or even nasely notes. Make sure to keep the notes within a realistic human range, it'll sound great I think.

Posted: 2011-09-03 15:15 Reply | Quote
mootbooxle

Avatar

Member for: 3984 days
Location: Everywhere
Status: Offline

#22740
Ha, thanks guys.
I actually considered doing some 2A03 (or VRC6) talkbox parts on my "wildchip" entry over at [url=http://battleofthebits.org/arena/Entry/CHIPIPHANY/6337/]Battle of the Bits but decided it would've been overkill.
Sawtooth waves are traditionally what's used with talkbox, as they are the richest in upper harmonics, and quite close to the sound of the human larynx, which is what pioneers like Roger Troutman were seeking to imitate.
As gyms pointed out, a narrow duty-cycle pulse wave would also do pretty well, if you're trying to stick with 2A03 only.
The idea is to use the most harmonic-rich sound source possible. A sine by itself actually wouldn't work well, because the effect of putting a lowpass filter (more or less what the vocal cavity acts as, in this case) on a sine wave, which is purely fundamental with no overtones only reduces its amplitude, as there is no upper harmonic content to filter out. The same would pretty much be true with a triangle, although the NES triangle is a whole nother animal.
When I get back home next week, I'll do some experiments and post the audio results here.

[/walloftext]

<MOOT>

Posted: 2011-09-03 17:06 Reply | Quote
cak

Avatar

Member for: 4314 days
Location: oregon
Status: Offline

#22742
Yeah, that's what I was basically thinking...more harmonic information, the better. Though I assume (??) amp distortion would add harmonics to more pure waves like sine and non-NES triangle.

Might be worth it to experiment with combining two pulse widths, or to use a non-NES square wave with more finely adjusted pulse width.

_______________________
[url=http://2a03.free.fr/?p=pub&dir=cak]Famicom tunes
Posted: 2011-09-04 03:02  (Last Edited: 2011-09-04 03:28) Reply | Quote
TechEmporium

Avatar

Member for: 4485 days
Status: Offline

#22747
I actually didn't realize about how poorly a sine wave would work after thinking about the waves produced by the larynx (I always thought that the human voice would also produce an extreme amount of harmonics & would just combine with the sine wave's number of harmonics).

As for amps, not all of them have distortion (especially solid-state transistor amps due to the number of filter capacitors that are in use).

But the narrower pulse-width square waves just might work, considering that they'd be equivalent to a high-amplitude sawtooth wave passing through a heavily saturated amplifier.

gyms: I was considering planning out to use the VRC6 sawtooth while having all other channels as accompaniment.

_______________________
Technology: the one thing that's hated & cursed at by all engineers, technologists, scientists & technicians!

(Lousy modern technology! )
Posted: 2011-09-04 04:11 Reply | Quote
Mex

Avatar

Member for: 4642 days
Location: Victoria, British Columbia
Status: Offline

#22748
Sorry to sway from discussion, but mootbooxle, this BotB entry is absolutely brilliant! MAJOR props man!

Posted: 2011-09-07 20:22 Reply | Quote
mootbooxle

Avatar

Member for: 3984 days
Location: Everywhere
Status: Offline

#22825
Mex, thank you!!! I spent an absurd amount of time on it. HOPE I WIN!!!!!!1!1!11!!!!! :P

Hey Tech, is this setup you're talking about for a live performance?

Posted: 2011-09-08 02:31  (Last Edited: 2011-09-08 02:34) Reply | Quote
TechEmporium

Avatar

Member for: 4485 days
Status: Offline

#22837
Yes; it's for both a live performance (which my buddy still needs to set a date for) & for test purposes. Because my buddy's got a small business as a filmographer, he wants to expand to other areas (including audio recording/mixing & advertising). So, he spoke with a committee of city reps to start a busker-fest promo concert sometime in the future (where random bands & performers can sign up, jam & promote their music). His intention is to have it set up so that he could not only blast their music out of the stage's amps, but also so that he could grab the audio straight from the sound system to his audio mixer & combine the output in Vegas Pro; if he succeeds, he can then sell the music on compilation disks & make some money for both the performers & himself.

This aside, he's also an electric bass player (like me) & is interested in making a Ghetto Talk Box. :P

The intended method is to use both the computer's audio output & the Talk Box singing as input for a 2-way audio mixer, which will then be combined into one WAV stream & passed to Vegas Pro's time line.

_______________________
Technology: the one thing that's hated & cursed at by all engineers, technologists, scientists & technicians!

(Lousy modern technology! )
Page 1 of 1 Sort: