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I could be wrong, but to me it seems like it's just converted NSFs from Rainwarrior's tool - but some of these are most likely from non-NES games, so I'll go ahead and say that these are amazing.
He's using them to mark beats. Maybe doesn't know about the row highlight feature in the top right? (Or maybe doesn't want to use it since it's not per-song.)
I'm really digging your cover of Wicked Child.
You've cranked up the awesomeness of the song really high! The other covers are equally as awesome as well. Great job!
In Simon's theme, frames 8-0B sounds somewhat Mystic Cave-ish. I'm not complaining, though, because it actually fits. Nice work!
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[quote=sacredfire059]I could be wrong, but to me it seems like it's just converted NSFs from Rainwarrior's tool - but some of these are most likely from non-NES games, so I'll go ahead and say that these are amazing.[/quote]
They all are from non-NES Castlevania titles yes. Yes, it looks like it's from NSF Import as it's a 900 BPM cover with two blank instruments, a practise that isn't uncommon and was pioneered by nicetas_c.
Search "NSF Import" on the forums, Rainwarrior released a tool. It is indeed useful for instruments, that's what I use it for. And yes, I apologize for the misunderstanding. Like Sam said, the NSF importer imports at 1 speed, 150 tempo and has one blank instrument (two if there's an extension).
I understand if you use the importer, but otherwise what's the point of working at 900bpm? Microscopic precision? I have a hard enough time keeping my bearings when I give 8 rows per 8th note!
An easy way to reduce the amount of instruments, and there IS an instrument limit.
It also allows for exact vibratos, because you might want to switch between old and new style vibrato throughout the song, or define the exact pitch envelopes of the vibrato.