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I'm writing a knockoff tetris game called Fourtris. It outputs to the console. Yeah, you read that right, it's an ASCII tetris game. Anyways, I decided that I'd want a version of the well-known Tetris A song in it, especially since i'm trying to follow the Tetris guidelines([url=]http://tetris.wikia.com/wiki/Tetris_Guideline) as closely as possible, and they state that a Tetris game should include said song. So here's the version of Tetris A that I made, for your enjoyment and/or criticisms.
Well, pattern 04 of your triangle doesn't flow quite well when the song loops back to frame 00. Other than that, I think this song's pretty good & have no other complaint about it.
And I'm glad to see another ASCII game coming along; what language & platform is it supposed to target? Because I'm searching for a good Win32 console ASCII game.
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Writing it in C++, it's for Win32. Or Win64, if anyone specifically asks for it, I guess. Might make a port for Linux, too, will require a few changes, since I make quite a few direct windows API calls. Mac, not likely. My newest mac is an iMac G3 running 10.2, and my dad isn't likely to let me touch his Mac Pro.
EDIT: Now that I think about it, i'll probably do a native DOS version too. And by native I mean no DPMI or anything like that.