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I'm not sure there's a single song that hasn't been covered by someone at some point anymore anyway, I wouldn't be surprised.
You know what really gets me about this song? I was listening to it once over to get used to it and I realized that he has two simultaneous noises a few times throughout the song. ARGH
Well, now that FamiTracker has FDS support, you could possibly try to create your own secondary noise channel out of the FDS channel. All you'd need is the noise wave pattern to map it into the instrument.
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[quote=rainwarrior]Well, you can try to make noise with the FDS, but I suspect you'd just end up with a disappointing buzz sound.[/quote]
Actually, I know that Shantae on GBC uses an FDS 'noise' wave that sounds pretty good.
It can be done. Maybe I'll go fetch the waveform and experiment with it.
EDIT - I just checked and it actually uses quite an ugly sounding, 'buzzing' wave with a fixed arpeggio envelope. It still does a good job at mimicking white noise but perhaps DPCM would be a better option.
EDIT2 - On closer inspection, the FDS noise in Shantae is actually made up of two different waveforms. Stitch that, DPCM is by FAR the easier method to use for this.
Here's a rough example of how it's used in Shantae (my volumes are guesswork and I don't the original volumes can be accurately recreated with FT due to differing clock speeds. Pitches are also an octave higher than the original since I guess the NES can't support the low pitches used by GB).
The fact that you can't reach those lower pitches really stops this from being a valid technique for recreating noise on the NES. However, I think it's still possible to create some fairly accurate-sounding noise instruments if you use VRC7.