I quite like some of the songs you've got here. 'Opening 1' fits the beach scene that you described very nicely! The title theme also shows some promise, although it could probably use some reworking to make it sound more Mega Man-ish.
You've already posted a lot of stuff and I could ramble on for ages about it all, so I'll try to be brief. One key thing I've noticed is that you're using a variety of different lead instruments and some of these have very low volumes (eg. 'Jazzy Lead') in comparison to the standard Lead with minor attack. This has the effect of making sections of your songs far too quiet in comparison with the rest of the song. Just try and keep the volume balanced in the future.
I also noticed that some of your songs have volume commands in the Triangle channel. You've probably already discovered this for yourself but these have no effect on the volume for the Triangle channel.
Keep it up though! It's nice to see someone so enthusiastic about what they do.
kinkinkijkin wrote:
not quite happy enough to be a mega-man game over.
Thanks, psn. And yeah, I totally noticed that on the Triangle. lol I was still in the beginner stages of the program when I made some of these. :P
Thanks for the pointers about the volumes control. I'll definitely keep a ear out for that in the future.
Before I get to the Wily stages, I wanted to put out the rest of the jingles.
Suspense Cinema - Plays during the major and suspenseful scenes during the cinemas.
Determination Cinema - Basically Mega Man getting himself pumped up for future battles, with the help of Roll and Dr. Light.
Desperate Cinema - After you defeat all 8 Robots, it turns out that the real evil mastermind wasn't Bass, at all, It was of course Dr. Wily. He reprogrammed Bass so that he wouldn't go rogue again, and ordered him to keep Mega Man busy while he works on his newest weapon to take over the world. Bass tells Mega Man that he will be waiting at Wily's Castle...
im going to continue making this crazy stuff then after a while my style will be so sick that you will be like damn suuun that shit is so sick i dont even get it. i will be like bro its ok.. you dont have to.
Wait... if TT is cancelled, then doesn't that make it like the hundreds of abandoned FireRed ROM hacks? Well, minus the stupidity, but you get the point.
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Famitracker: the perfect combination of sound and computer geeks.
Wily Stage 1a - This is basically a straight forward intro to the first stage. Mega Man walks as the sun sets into the night. When you get to the door into the castle itself, and drop into the hole, the real level begins...
Wily Stage 1b - The stage that tests you jumping skills first, along with some vanishing blocks again. You also have to battle the lava creature mid boss from Lava Man's stage.
Wily Castle Battle - When you reach the end of each stage, you must battle with the deadly boss.
Wily Stage 2 - This stage is all about reflexes and timely shooting. The return of the fast death rays from Mega Man 2 (Quick Man) make their triumphant return.
Wily Stage 3 - This is where the upgrade of the Rush Jet comes in VITAL. Apart of 2 auto-scroll areas, you must navigate through a SPIKE-FILLED MAZE with the jet, collect powereups along the way before you run out of fuel. You also have your much awaited battle with Bass here...
Bass Battle 1 - Your first shot at Bass. After you beat him, he escapes before you can destroy him, though.
Wily Stage 4 - The descent into the Robot Guantlet. After you beat all the robot masters again, it's only Wily left.
Wily Battle - 3 forms you have to deal with. And after you beat him, he does his surrender deal. But as quick as you can say 'SETUP!' Bass comes back with a vengeance. He takes out Wily and declares himself his own master. With no choice but to battle him again, he retreats to the top of the Wily Castle, awaiting your arrival...
Here are the last of the Mega Man tracks. It's been a fun ride.
Final Stage - In this stage, the music breaks down into 7 layers as you make your climb to the top. One for each layer in the stage
1. The main melody.
2. The harmony.
3. The hits.
4. The cymbal.
5. The toms.
6. The bass.
7, The snare and kick, along with the second part of the melody.
Bass Battle 2 - Finally, the final fight has begun, and Bass will not spare you this time, Mega Man is in for the fight of his life and the fate of the world.
Victory - It is over. Mega Man has beaten Bass.
Ending 1 - Bass ponders over his defeat and has a prophetic talk with Mega Man. As the castle begins to crash into the ground, Mega Man tries to get Bass to come with him, but Bass chooses to stay behind. As Mega Man escapes, Bass smiles and vows to see him again as the castle finally collapses, Bass's fate unknown...
Ending 2 - Mega Man returns to his friends, and after a mourning period, decides to resume their much-needed vacation. And thus, another chapter comes to an end.
Credits - The staff of the creators of the game, followed by a montage of Mega Man surfing on Rush.
Robot Staff - One last look as the each of the Robot Masters take a final bow, showcasing their powers and posing.
Final Stage - In this stage, the music breaks down into 7 layers as you make your climb to the top. One for each layer in the stage
1. The main melody.
2. The harmony.
3. The hits.
4. The cymbal.
5. The toms.
6. The bass.
7, The snare and kick, along with the second part of the melody.
The relevant .ftm isn't even divided up as stated.
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iGotno_scope wrote:
im going to continue making this crazy stuff then after a while my style will be so sick that you will be like damn suuun that shit is so sick i dont even get it. i will be like bro its ok.. you dont have to.