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FamiTracker > General > FamiTracker Talk > VGM Music Maker - a Sega Genesis tracker Owner: Shiru New post
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Posted: 2011-08-01 21:31  (Last Edited: 2011-08-01 21:31) Reply | Quote
danooct1

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#20829
NTSC > PAL

But if you can't make it happen, I won't bug you about it.

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Posted: 2011-08-02 01:22 Reply | Quote
Shiru



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#20846
I can only quote myself:

Shiru wrote:
No plans for 60hz in near future.


Also, for SMD it is not really have to be 50 or 60hz. It depends from a player mostly, not from hardware, as you can run a player on Z80, and it does not have to be in sync with TV frames.

Posted: 2011-08-17 22:38 Reply | Quote
Raijin

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#21868
I have a question. Wasn't the Genesis able to use multiple channels to place DAC samples? For example, I can place a kick in channel 6, then place a hi hat in the exact same spot but in channel 5, then they would both play in channel 6. I could have swore I seen this done on Genesis games.

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Posted: 2011-08-18 00:11 Reply | Quote
Shiru



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#21873
Genesis does not have hardware sample playing support, it just provides single channel 8-bit DAC without DMA or buffer or anything. So it is up to software what to do with it. You can mix as many channels as your quality requirements and available CPU time allow. In most games it is single channel with low quality (to save memory), some games has two channels, very few games has four.

Posted: 2011-11-15 21:19 Reply | Quote
Shiru



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#25969
Download VGM Music Maker v1.1 (2.10M)

"The docs" wrote:
1.1 15.11.11

* A fix in FM2612 emulation suggested by ValleyBell
* PSG channels frequency is set in init, to set default fine pitch of PSG noise channel
+ Export module as a text file
* TFD export has been broken
* Noise mode display instead of notes in the PSG noise channel
* Change slot TLs feature changed into Change volume
* Minor interface tweaks
* Pan settings are detected the same way as instruments and volumes while editing
+ PAL, NTSC, and custom clock frequencies and frame rates support
+ Sample retrigger, cut, and delay effects (Q9x, QCx, QDx)
* Some fixes in VGM export and looping
* Special mode of FM3 has been not audible in the editor
+ Optional default instrument
+ Optional support of VGM 1.60
+ Clear song function, clears patterns but leaves instruments and samples intact
+ FM/PSG volume balance customization


Posted: 2011-11-15 21:35 Reply | Quote
MovieMovies1

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#25971
YESYESYES! NTSC!!!

Posted: 2011-11-15 23:34 Reply | Quote
Raijin

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#25985
These updates are great Shiru. Thanks for this. It was really smart to add custom clock speeds, so you can set that to a certain frequency and avoid having to set it to 900bpm for specific covers that you don't want to deviate from the original bpm much. It looks like Deflemask will have competition.

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Posted: 2011-11-16 10:35 Reply | Quote
Shiru



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#26009
Please redownload the file, there was a bug in VGM exporter (screwed tags and 1.50) introduced in last minute.

Posted: 2011-11-16 13:21 Reply | Quote
jrlepage
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#26016
Awesome! I might start making more MegaDrive and MasterSystem tunes now...

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Posted: 2011-11-16 22:46 Reply | Quote
JillSandwich93

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#26028
I wish I had noticed this sooner. ._.

Posted: 2011-11-25 15:43 Reply | Quote
stojke



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#26531
Registered just to say - Great job Shiru!

Also...

danooct1 wrote:
NTSC > PAL


Nope.

Posted: 2011-11-25 16:16  (Last Edited: 2011-11-25 16:17) Reply | Quote
jrlepage
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#26533
stojke wrote:
danooct1 wrote:
NTSC > PAL


Nope.

Explain. There are some pretty good arguments that support Dan's claim, but I'm eager to know why you disagree.

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Posted: 2011-11-25 18:04 Reply | Quote
Doommaster1994

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#26536
Anybody know how to get the TFI files from Genesis games? I really want the instruments for Jeopardy! but I suck at making FM synthesis instruments.

Posted: 2011-11-25 18:40 Reply | Quote
MovieMovies1

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#26537
jrlepage wrote:
stojke wrote:
danooct1 wrote:
NTSC > PAL


Nope.

Explain. There are some pretty good arguments that support Dan's claim, but I'm eager to know why you disagree.


60hz does not own 50hz, but 50hz doesn't own 60hz either. They are both good in their ways.

Posted: 2011-11-25 20:57 Reply | Quote
Shiru



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#26542
Doommaster1994 wrote:
Anybody know how to get the TFI files from Genesis games? I really want the instruments for Jeopardy! but I suck at making FM synthesis instruments.


Use Gens KMod or VGM2TFI.

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