Also, for SMD it is not really have to be 50 or 60hz. It depends from a player mostly, not from hardware, as you can run a player on Z80, and it does not have to be in sync with TV frames.
I have a question. Wasn't the Genesis able to use multiple channels to place DAC samples? For example, I can place a kick in channel 6, then place a hi hat in the exact same spot but in channel 5, then they would both play in channel 6. I could have swore I seen this done on Genesis games.
Genesis does not have hardware sample playing support, it just provides single channel 8-bit DAC without DMA or buffer or anything. So it is up to software what to do with it. You can mix as many channels as your quality requirements and available CPU time allow. In most games it is single channel with low quality (to save memory), some games has two channels, very few games has four.
* A fix in FM2612 emulation suggested by ValleyBell
* PSG channels frequency is set in init, to set default fine pitch of PSG noise channel
+ Export module as a text file
* TFD export has been broken
* Noise mode display instead of notes in the PSG noise channel
* Change slot TLs feature changed into Change volume
* Minor interface tweaks
* Pan settings are detected the same way as instruments and volumes while editing
+ PAL, NTSC, and custom clock frequencies and frame rates support
+ Sample retrigger, cut, and delay effects (Q9x, QCx, QDx)
* Some fixes in VGM export and looping
* Special mode of FM3 has been not audible in the editor
+ Optional default instrument
+ Optional support of VGM 1.60
+ Clear song function, clears patterns but leaves instruments and samples intact
+ FM/PSG volume balance customization
These updates are great Shiru. Thanks for this. It was really smart to add custom clock speeds, so you can set that to a certain frequency and avoid having to set it to 900bpm for specific covers that you don't want to deviate from the original bpm much. It looks like Deflemask will have competition.