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'Sup. I'm Tanks. Most forums frown on introduction threads so I'll make it quick. I mess around with looping and am especially good with the Wii's BRSTM format (sorta' pioneered it with Brawl and all...). I met DalekSam on a forum and he made a few requests for me to loop some of his NSF/VOPM work. After becoming increasingly more interested in his work, I taught myself, with the help of DalekSam of course, the basics of Famitracker.
Anyway, here are the results of my little 2 day project to teach myself. I pretty much provided the entire tune and DalekSam cleaned up my instruments, even taking the liberty to add in an FDS channel (something I have yet to work with) for more awesome.
I've got 3 versions here:
Barebones NES version (because I kinda' have this urge to work on a Pokemon NES game some day), an FDS version, and an FDS version without the noise channel because it just sounds better without it.
Let me know what you think. I might just start thinking about making my own compositions and all.
Welcome to the forums! These covers sound good. My only issue is the constant vibrato (and you can even hear the square wave noise at the beginning due to the vibrato). But overall, this is great for a first, good job!
Nice cover though! Just one thing: using vibrato on note A-3 (amongst others) is usually a big no-no, because there's a bug in the 2a03 that [url=http://famitracker.shoodot.net/wiki/index.php5?title=Sound_hardware#Internal_2A03.2F2A07_channels]resets the phase of the square channels when pitch sweeps between certain frequencies. Just so you know.
Upped the FTMs for y'all. Also, I'll take a look at the vibrato issue and see what I can do.
EDIT: Oops. The non-FDS ftm is a tad early and does not have the vibrato or the new snare. I can't seem to find the final in the clutter here so I guess it'll do for now. I'll up it once I get ahold of it.
[quote=Tanks]Upped the FTMs for y'all. Also, I'll take a look at the vibrato issue and see what I can do.[/quote]
I discovered that using P82 on every A-3 note made the glitch disappear. The pitch difference is slightly audible, but not enough that it makes the tune worse.
Here's the FDS+Noise version with the glitch averted.