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As soon as the next frame starts, my note either skip or fast forwards the note and is a problem when making songs here is an example: http://2a03.free.fr/dl.php?file=1169
Then why did you bother posting it if you don't have the actual file? we're not psychics, you know. In any case, I have no idea what you're talking about because I don't hear anything that resembles what you're describing.
Make a new FTM that has the same problem then. If you don't have the FTM for the NSF you made, you can't fix the problem in the NSF anyway, so there's no use asking for help about it.
The original song is swung 4/4 (or 6/8, depending on how you count it.) You can track this two ways; either by spacing the notes so that 1 beat = 6/12/24 etc. rows, or tracking them as straight notes (4/8/16/32) but putting delay effects all over the place on the offbeats to swing the rhythm. You've done the former (with 1 beat = 6 rows), which is the same way I'd do it. However, what you haven't done is changed the # of rows per frame to reflect that. You've used 128, which is more conducive to 4/4 straight rhythms. You'll notice that it's not an appropriate length due to how you're spacing notes; one of your bars gets cut off half-way through at the end of the first frame.
I edited your FTM and made the frames 96 rows each (1 beat = 6 rows, 6 x 4 = 24 (4 beats/1 bar), 4 x 24 = 96 (4 bars.)) You could also have it all on one frame that's 192 rows long. I'm not the best at explaining, but I think this should solve your problem:
It's not a problem with FamiTracker, however some "time signature" presets might ease this situation a little. Dunno if that's "kosher" in the tracking community (don't really give a shit either quite frankly.)
[quote=Cheez]well technically changing the row highlights is changing the time signature anyway, and that's merely cosmetic. It's normal.[/quote]
That's interesting. Where do you change that in FamiTracker? Is it a song-specific setting or is it universal (former would be better)? I can't find it and haven't ever seen it before, but it would be handy.
Anyway yeah I realise it's just an aesthetic difference, you can space notes whatever way you like really. Just might be a handy feature for those who struggle to get their heads around time signatures/note spacing in trackers. For me, it'd just mean less time spent "setting up" each time, although I could make some preset files for different time sigs... there's a thought.
I actually requested a feature like that, the option to change the row highlight interval. jsr said it would be an easy thing to implement, so let's hope it'll be in the next version.
I can't make square waves sound like level 1 in XEXYZ Which sounds exactly the same as MPU-401 midi synth square wave. If they can do that on a NES I would guess it can be done on Famitracker right?
Would have been helpful if you had made a recording or pointed to what track it was in the .nsf soundtrack. I'm familiar with the music but, until 2 munutes ago, not the game.
Anyway, the squares aren't doing anything elaborate at all really. They're just set to the 50% duty cycle. Just use a V02 command or make an instrument with the Duty / Noise set to 50%.
Nensondubois--I'm with Dave, I have no idea which track is level one, having never played that game before. But I am going to assume that you mean the very first track on the nsf (actually, most of the games tracks use this trick). That sounds pretty cool huh? That track actually reminds me a lot of Alex Mauer.
The way you get it to sound like that is by "echoing". One pulse channel is full volume and right on time. The second pulse channel is delayed and a lot quieter. It really gives a thicker sound, and is useful on any timbre setting, not just 50%. Also, detuning the echo a bit makes it can sometimes sound nice as well. 50% duty cycle is best for echoing the triangle. Sometimes I like to echo the triangle with one pulse, and echo even further with the other pulse... Each echo sacrifices a channel though, so polyphony is somewhat limited when you're doing excessive echoing. But it sounds awesome.
I hope that you and I are talking about the same thing...