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Recently I've released two NES games - [url=ftp://ftp.untergrund.net/users/shiru/nes/lan_master.zip]Lan Master and [url=ftp://ftp.untergrund.net/users/shiru/nes/lawn_mower.zip]Lawn Mower. They both have some original music made with FamiTracker.
Check the games itself, [url=http://nesdevcompo.nintendoage.com/contest/]NES 2011 Coding Competition website (the games were for the compo, there are few other new games as well), or get the NSFs with all the music: [url=ftp://ftp.untergrund.net/users/shiru/mus/2a03/lan_master.nsf]Lan Master, [url=ftp://ftp.untergrund.net/users/shiru/mus/2a03/lawn_mower.nsf]Lawn Mower (spoiler alert, ending songs are there too). FTMs are also [url=ftp://ftp.untergrund.net/users/shiru/mus/music_2a03.zip]available, it is a single archive with all my NES songs.
About Lawn Mower: when I get the gas can just as the fuel is empty, there's a placement error and the lawn mower moves in the wrong direction by one tile before continuing. Also, sometimes the gas can seems like it's just too far away to reach in time. How are you determining where to place it? Is it purely random?
The place is random, but it is always on cut grass, so you have some control on it. Don't forget to use A or B button also. It is tuned to be challenging (there are just 10 levels), but it is 100% beatable.
Haven't seen the problem you described, none of testers reported it, so probably it is very rare. I only can fix it if I will have a way to reproduce it every time (maybe with an input recording).
I ran into the bug twice already. I'll try to do a recording.
(edit)
Here's a movie recorded with Nestopia. Let me know if it doesn't work. In the first attempt, you can see the lawn mower is 1 tile out of sync with the grass tiles that are being cut until I change directions. In the 2nd attempt, I messed up. The third time, you can see the lawn mower is displayed an extra tile to the right before it moves down.
Btw, I don't know if this is a bug of my controllers config or Nestopia, but sometimes while playing Lan Master, a random wire rotates, even if I don't touch any key. I will try to reproduce this behavior in other emu.
I'm sorry for forget to read the manual, however, I think that the percentage of people that will going to read a manual for a NES game is very low. I'm not included in that low percentage, of course. :P