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FamiTracker > General > Show Off Your Work > Manual Voice Synthesis in FamiTracker Owner: TomoAlien New post
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Manual Voice Synthesis in FamiTracker Posted: 2011-05-08 15:55 Reply | Quote
TomoAlien

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#17010
I had this idea in my mind for a while... and i realized it just today.
It's saying "TomoAlien presents something cool on NES made with FamiTracker. Manually. Yeah."
I made the wovels by recording me saying them then cutting them into tiny loops. And the sss asd fff are made using noise channel.

I composed it all together by hand. It's really primitive but it's more of a proof of concept thing than anything else.

Tell me what you think of this. It was surprisingly easy i must say :P.


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voicesynth.ftm (7 Kb)
Posted: 2011-05-08 16:00 Reply | Quote
InterrobangPie

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#17011
It actually says "EEoeaaaeeeoaAoeeaeeaeaEAaeEooaoeoaeoOaoeaoeaOEOoaeoaoao"

If you're using DPCM you could just put whole words into it to make it recognisable. But yeah bbb

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Posted: 2011-05-08 19:38 Reply | Quote
jrlepage
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#17016
Hi, welcome to the FT forums.

That's an interesting take on FDS speech. It's been attempted before though, and with more conclusive results. See [url=http://famitracker.shoodot.net/forum/posts.php?id=1627]those [url=http://famitracker.shoodot.net/forum/posts.php?id=1618]two threads.

Posted: 2011-05-08 22:16 Reply | Quote
TomoAlien

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#17018
[quote=jrlepage]Hi, welcome to the FT forums.

That's an interesting take on FDS speech. It's been attempted before though, and with more conclusive results. See [url=http://famitracker.shoodot.net/forum/posts.php?id=1627]those [url=http://famitracker.shoodot.net/forum/posts.php?id=1618]two threads.[/quote]

Mine uses small DPCM loops instead of FDS actually.

Posted: 2011-05-09 01:25 Reply | Quote
jrlepage
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#17039
I stand corrected. :p Suppose I was reading too quickly. Although, if you're going to use DPCM, why would you go through the trouble of making small loops when you could simply sample the whole voice clip?

Posted: 2011-05-09 01:38  (Last Edited: 2011-05-09 01:39) Reply | Quote
TechEmporium

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#17041
Because the length & quality of the clip itself determines how well the sample will fit into the project file (since there's a size limit on the DMC samples you use). If the sample's too big, it will get cut.

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Posted: 2011-05-09 01:50  (Last Edited: 2011-05-09 01:50) Reply | Quote
jrlepage
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#17044
Got that. But then can't you fix that by making the DMC sample faster (higher) then reducing its pitch in FT?

Posted: 2011-05-09 01:58 Reply | Quote
TechEmporium

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#17045
Either that, or you can make multiple DMC files of the same WAV sample & then assign them to different notes (after which you play them in a well-timed sequence).

Either way, you'll still end up losing quality, but you'll lose less quality with multiple DMC files (while sacrificing storage space for extra samples).

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Posted: 2011-05-09 01:59  (Last Edited: 2011-05-09 02:00) Reply | Quote
Raijin

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#17046
[quote=jrlepage]Got that. But then can't you fix that by making the DMC sample faster (higher) then reducing its pitch in FT?[/quote]
Yep. That or make several different samples at different lengths ( e.g. "I like" "to listen to" "VGM" )

Edit: Tech got to it first.

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Posted: 2011-05-09 02:02 Reply | Quote
TechEmporium

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#17047
In either case, you'll either sacrifice sound quality or sample storage space.

It's times like this where I wish Action 52 styled PWM were implemented in FamiTracker.

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Posted: 2011-05-09 02:05 Reply | Quote
Raijin

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#17049
[quote=TechEmporium]It's times like this where I wish Action 52 styled PWM were implemented in FamiTracker.[/quote]

Now that's an interesting idea. Got to hand it to that "game" to have such memorable things, although sometimes I wonder if it is memorable for the worst.

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Posted: 2011-05-09 02:13 Reply | Quote
jrlepage
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#17051
[quote=TechEmporium]It's times like this where I wish Action 52 styled PWM were implemented in FamiTracker.[/quote]
Care to fill me in?

Posted: 2011-05-09 03:18 Reply | Quote
TechEmporium

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#17052
[url=http://www.youtube.com/watch?v=COxUuxJ8-rs]http://www.youtube.com/watch?v=COxUuxJ8-rs

The intro samples of Action 52 use Pulse Width Modulation (PWM) instead of the standard DPCM that usually appears in standard NES cartridges. Because Action 52's cartridge physically supported this, it has its own method of storing the two audio samples with less loss than an actual DPCM sample.

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Posted: 2011-05-09 03:58  (Last Edited: 2011-05-09 03:58) Reply | Quote
Rushjet1
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#17053
i don't think it used pwm to do that

Posted: 2011-05-09 04:01 Reply | Quote
TechEmporium

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#17054
My bad; it's raw Pulse Code Modulation. (*facepalm*)

Thanks for pointing that out, Rushjet1.

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