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I had this idea in my mind for a while... and i realized it just today.
It's saying "TomoAlien presents something cool on NES made with FamiTracker. Manually. Yeah."
I made the wovels by recording me saying them then cutting them into tiny loops. And the sss asd fff are made using noise channel.
I composed it all together by hand. It's really primitive but it's more of a proof of concept thing than anything else.
Tell me what you think of this. It was surprisingly easy i must say :P.
It actually says "EEoeaaaeeeoaAoeeaeeaeaEAaeEooaoeoaeoOaoeaoeaOEOoaeoaoao"
If you're using DPCM you could just put whole words into it to make it recognisable. But yeah bbb
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[quote=iGotno_scope]im going to continue making this crazy stuff then after a while my style will be so sick that you will be like damn suuun that shit is so sick i dont even get it. i will be like bro its ok.. you dont have to.[/quote]
That's an interesting take on FDS speech. It's been attempted before though, and with more conclusive results. See [url=http://famitracker.shoodot.net/forum/posts.php?id=1627]those [url=http://famitracker.shoodot.net/forum/posts.php?id=1618]two threads.
That's an interesting take on FDS speech. It's been attempted before though, and with more conclusive results. See [url=http://famitracker.shoodot.net/forum/posts.php?id=1627]those [url=http://famitracker.shoodot.net/forum/posts.php?id=1618]two threads.[/quote]
Mine uses small DPCM loops instead of FDS actually.
I stand corrected. :p Suppose I was reading too quickly. Although, if you're going to use DPCM, why would you go through the trouble of making small loops when you could simply sample the whole voice clip?
Because the length & quality of the clip itself determines how well the sample will fit into the project file (since there's a size limit on the DMC samples you use). If the sample's too big, it will get cut.
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Technology: the one thing that's hated & cursed at by all engineers, technologists, scientists & technicians!
Either that, or you can make multiple DMC files of the same WAV sample & then assign them to different notes (after which you play them in a well-timed sequence).
Either way, you'll still end up losing quality, but you'll lose less quality with multiple DMC files (while sacrificing storage space for extra samples).
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Technology: the one thing that's hated & cursed at by all engineers, technologists, scientists & technicians!
[quote=jrlepage]Got that. But then can't you fix that by making the DMC sample faster (higher) then reducing its pitch in FT?[/quote]
Yep. That or make several different samples at different lengths ( e.g. "I like" "to listen to" "VGM" )
[quote=TechEmporium]It's times like this where I wish Action 52 styled PWM were implemented in FamiTracker.[/quote]
Now that's an interesting idea. Got to hand it to that "game" to have such memorable things, although sometimes I wonder if it is memorable for the worst.
The intro samples of Action 52 use Pulse Width Modulation (PWM) instead of the standard DPCM that usually appears in standard NES cartridges. Because Action 52's cartridge physically supported this, it has its own method of storing the two audio samples with less loss than an actual DPCM sample.
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Technology: the one thing that's hated & cursed at by all engineers, technologists, scientists & technicians!