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I was listening to one of my favorite tracks from Taito's Indiana Jones and the Last Crusade (not to be confused with the crappy Ubi Soft game of the same name -- yeah, go figure, two NES games in the same region with the [i]same name[/i]). As I listened I realized it used the triangle channel both for its drums (along with noise, of course) and its bass. Apparently, if your drum notes are short enough and you make the transition from drum to bass seamless, there's some persistence of perception that gives the illusion that the bass isn't interrupted. I realized that this would free up the DPCM channel from drums to do other things, so obviously it was worth looking into. I decided to do so by making my own version of the same loop -- and here it is so you can study it without having to go through the trouble.
This is not meant to be a 100% accurate replica of the loop; it's just enough to illustrate the technique.
Many people use this tech, not only with triangle and 2A03. It is [url=http://famitracker.shoodot.net/wiki/index.php5?title=How_to_make_drums]documented in the wiki as well.
It would be much easier if there were absolute notes for arpeggio sequence. jsr did it in a test version a while ago, and it worked nicely, but it still didn't get into current version.
ya, [url=http://www.youtube.com/watch?v=f9z_PmxLUO8]been doing this stuff for years~
indeed, life would be easier if you could have one trianglekickbass instrument where the initial bend didn't vary depending on pitch. much more convenient than whacking a triangle kick note on the first row of every beat...
Well, I'm well aware that this technique is surely not revolutionary if it had been discovered way back then. It's just that I didn't know how effective it could be and I thought others could learn from it. ^^;
So far I find the technique difficult to put into practice, though. There's one song I'm working on where I tried to convert it to non-DPCM drums and it just didn't take. I guess it just really depends on the song...
Now that I've had time to "cool off" from making the loop, I found that the bass drum was actually much weaker than the original. I've improved it now. (Check the OP in case anybody cares about the link. :P)