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FamiTracker > General > FamiTracker Talk > The Kraken is messing with my ears Owner: MrFTBN New post
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The Kraken is messing with my ears Posted: 2011-04-15 04:14 Reply | Quote
MrFTBN

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#15757
How can I reproduce the effect in the [url=http://www.youtube.com/watch?v=Pd8gwYJA6Y4]Kraken song from Earthbound/Mother 2 on the NES? I made a naive attempt (see ftm below), but I'm not really sure what's going on in the original song - I'm not even sure what notes are being played.

It partially sounds to me like a low-pass filter sweeping its cut-off frequency. Can I simulate a low-pass filter by playing with the pulse width? I'm assuming that as a square/rectangular wave approaches a 50% duty cycle it loses some of its higher harmonics because it's closer to a sine wave. So I was using VRC6 because it has a higher resolution for the Vxx effeect.


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kraken.ftm (1 Kb)
Posted: 2011-04-15 04:50  (Last Edited: 2011-04-15 04:51) Reply | Quote
Xyz_39808

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#15758
It's just acid.[url=http://www.youtube.com/watch?v=Enyny7vXGi4] http://www.youtube.com/watch?v=Enyny7vXGi4

I'd suggest jacking up the clock speed and then fiddling with a long strong of duty cycles. Such as |0 0 0 0 0 0, and then a new instrument with a string of |0 0 0 0 0 1 and so on.
Though you really could just go with VRC7 and do the same defining of instruments. There's some post of someone doing just that if I can find it.

[edit:]
Hurray google! [url=http://famitracker.shoodot.net/forum/posts.php?id=1786&pid=14153]http://famitracker.shoodot.net/forum/posts.php?id=1786&pid=14153

Posted: 2011-04-15 05:43 Reply | Quote
MrFTBN

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#15759
[quote=Xyz_39808]It's just acid.[url=http://www.youtube.com/watch?v=Enyny7vXGi4] http://www.youtube.com/watch?v=Enyny7vXGi4[/quote]

That guy's playing with more than one knob. How can I tell which effects I'm trying to reproduce, especially when I don't have a video of someone fiddling with the knobs? I'm just not familiar enough with it to pick out what sounds are changing.

[quote=Xyz_39808]I'd suggest jacking up the clock speed and then fiddling with a long strong of duty cycles. Such as |0 0 0 0 0 0, and then a new instrument with a string of |0 0 0 0 0 1 and so on.[/quote]

I guess I'll try that. It's basically applying the concept of pulse width modulation to alter the pulse width effect?

I'd rather do it with square waves if possible, not VRC7. But I'm not even certain I know what's going on in Solemn Wishes either. I guess the "Modulator level" changes with each instrument. Is that equivalent to changing the cut-off frequency?


Posted: 2011-04-15 05:52 Reply | Quote
TechEmporium

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#15760
Actually, acid is more of a combination of changing duty cycles while sending the audio wave to clip-off (best used on analog audio).

But that sound effect that he's looking for is, indeed, alternating duty cycles as you've mentioned.

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Posted: 2011-04-15 06:09 Reply | Quote
icesoldier

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#15761
I ran into this effect when [url=http://www.youtube.com/watch?v=Jlu786vcgKw]covering "[url=http://www.youtube.com/watch?v=3AN8N_aTQ1I]Expander." I didn't try to exactly re-create the sound, chalking it up to the result of an 8-bit conversion.

Instead, I altered the duty cycle of notes depending on the degree of low-pass-filter (or whatever is being altered on the beginning of the video Xyz posted) applied. It's not as noticeable, but it felt good to me.

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Posted: 2011-04-15 06:19 Reply | Quote
Xyz_39808

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#15762
Yeah sorry, the vid was just to show you basic acid since it seemed to be a foreign concept to you. But the knob that you are most interested is indeed the filter cutoff. PWM does a swell job of doing this.

Posted: 2011-04-15 06:20 Reply | Quote
MrFTBN

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#15763
OK, so instrument one has pulse width of [ | 0 0 0 0 ] instrument two is [ | 0 0 0 1 ] and so on up to instrument eight. Maybe I'm not doing it right, but it just sounds noisy and distorted using this technique, not like the effect I was trying to get.

Do I even have the right notes? I feel like I must be pretty dense.


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another_krak_at_it.ftm (3 Kb)
Posted: 2011-04-15 06:54 Reply | Quote
Xyz_39808

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#15764
That is more or less the right idea. But the clock speed is still way too slow.

Use this one as a template [url=http://www.famitracker.shoodot.net/forum/posts.php?id=1570]http://www.famitracker.shoodot.net/forum/posts.php?id=1570
(since I have no clue how he did that)

Posted: 2011-04-15 14:45  (Last Edited: 2011-04-15 15:47) Reply | Quote
MrFTBN

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#15768
Yeah, I guess that was a different version of FamiTracker? I put the clock speed up as high as it would let me.

For those curious, here's my VRC7 attempt.

Which of these methods should I use if I were to do a full-length cover, and how can I improve it? Or shouldn't I do it, because they all sound crappy?

Appreciate the input.


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fm_kraken.ftm (2 Kb)
Posted: 2011-04-15 20:48  (Last Edited: 2011-04-15 21:02) Reply | Quote
rainwarrior

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#15773
I don't really see the point of trying it at 400hz... if you're unsatisfied with what the hardware can do, why stick with a non-existent transformation of the NES instead of, say, C64 which has a filter?

If you do want to do it NES, I'd suggest something simple, like using two channels and fading them, or just doing sudden shifts in pulse width. (If you wanna use VRC6, I think it has a few extra selectable widths, so that might help smooth it out.) 2A03 example attached.

Edit: Oh you did try VRC6 in your first one. So... yeah.


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kraken_fade.ftm (3 Kb)
Posted: 2011-04-15 20:53  (Last Edited: 2011-04-16 01:46) Reply | Quote
rainwarrior

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#15774
I used multiple-channels with fading in my cover of On The Run (starts around frame 0C). I also used an array of volume envelopes to simulate tweaking of the filter attack.

The results were moderately successful. I mean, you're never really going to get an 2A03 to sound like a resonant filter, but that doesn't mean you can't do some sort of gradual timbre effect as a substitute.


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ds_run.ftm (23 Kb)
Posted: 2011-04-15 22:29 Reply | Quote
MrFTBN

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#15775
Cool. Thanks.

Yeah, I know there are real ways to do chip tune filters, but I've never gotten into C64 music (I had a Commodore VIC-20) and I'm not ready to right now. I think there's something kinda symbolic about recreating a SNES piece on the NES. Like a "what if" the Kraken battle from Mother 2 were in Mother instead. And I like the idea of pushing the NES hardware in creative ways to produce unintended effects. It's cool to think that there might still be some undiscovered sounds in the 25+ year old chip.

Posted: 2011-04-15 23:00 Reply | Quote
ElHuesudoII

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#15777
My stab at it. Obviously this isn't exactly an acid effect (it's not an acid effect at all!) but I think it could work out nicely. Sounds interesting, too...


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krakenehiiversion.ftm (3 Kb)
Posted: 2011-04-15 23:22 Reply | Quote
rainwarrior

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#15779
Actually, I just thought of a way to do it. This is probably pretty close to how the SNES version does it:

Use a series of FDS samples, different resonant-saw waveforms. (You could even create waveforms from the original song!)

Posted: 2011-04-15 23:33 Reply | Quote
MrFTBN

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#15780
Are you going to try that, rainwarrior? I think I'm going to see a movie soon, but I might attempt that FDS technique later tonight.

I really like how everyone has a different approach to this, or at least different techniques for adding timbre effects to music.

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