NEWS:
01: Added Arpeggio Envelopes.
02: Added Duty Cycle Envelopes.
03: Added Waveform Envelopes (for the systems that support its, Game Boy for example).
04: Standard Effect Added: E5xx - Set Fine Tune.
05: Added compression to the DMF Format, compression ratio 40/1 (for example, Delek - Dojo.dmf -> 308kb now 8kb, Green Hill Zone 159kb now 6kb).
06: All DMFs were saved saved on the new format, so the DefleMask package is lighter now.
07: Added a new window to confirm before closing and starting a new song!.
08: Changed the struct of the save menu popup, now it is on a new floating window.
09: Fixed a frequency limit bug in the SN76489 soundchip!.
10: Fixed the behavior of the Volume effects, for example now it speed depends on the precision of the current system.
11: Fixed screen movement bugs while you were using more than 2 extra effect in any channel.
12: Fixed an AR slider bug under YAMAHA YMU759 system.
13: Now you can have more than 1 instance of DefleMask running on your computer.
14: Manual updated.
I added tracks done by DefleMask users in SEGA Master System, Game Boy and SEGA Genesis.
The Game Boy ROM Builder and PC-Engine support are almost done, but I decided to release DefleMask 5.2 today to keep users with the latest additions.
Though I love your program, Delek, I refuse to download any later version until PC-Engine support is released. I think I may have some music source code for some PC-Engine games if that'll help.
Though I love your program, Delek, I refuse to download any later version until PC-Engine support is released. I think I may have some music source code for some PC-Engine games if that'll help.
Thanks :D, send me the information if you don't mind to my inbox, however it would be useful if I can obtain a PC-Engine sound playback routine, in order to obtain useful information about the WDC 65C02 and his music playback properties to successful write the ROM compiler.
jrlepage wrote:
Wow! Awesome! Thanks for this new release Delek.
Can't wait for PCE support though. Do you have any ETA for this or not?
My other question is about future formats: are you still planning to add SID support? What about AY-3-8910 (ZX Spectrum)?
I do not have an ETA for the PC-Engine release right now, and yes, I am planning add SID support, ZX Spectrum, NES (.ftm import btw) and of course PC-Engine. :D
The folder I have from this musician is called 'NEC' so I assume it is TG-16 and I don't think that's the right thing. If it is, I will ask him if I can send it to you.
EDIT: DefleMask was re-uploaded due to some minor bugs reported in the forum (wav loading, changed the year from 2011 to 2012, a GUI mouse click issue, etc). Now they are fixed.
Great News!, DefleMask will support GenMDM in future releases appears like!, it is an interface to control dinamically the SEGA Genesis through MIDI commands. Check the official thread @ Chipmusic.org for more details!.
By the way, the GameBoy page in the manual says "GAEME BOY" (sic) on top. Might wanna change that to GAMEBOY (in one word because that's how the system was marketed).
Also, is there any paste-and-mix in this? I tried a lot of key combinations but nothing worked. :\
By the way, the GameBoy page in the manual says "GAEME BOY" (sic) on top. Might wanna change that to GAMEBOY (in one word because that's how the system was marketed).
Also, is there any paste-and-mix in this? I tried a lot of key combinations but nothing worked. :\
Wow, thanks a lot for notice that typing error.
I added the shortcut Ctrl+B to paste and mix!, please re-download DefleMask in order to use it!.
I was using DefleMask in "bug searching mode" and I found a very strange bug that was added in DefleMask in the latest release.
When you swtich to the instrument list with F1 while your mouse was over a pattern matrix button, DefleMask will continue check for the Pattern Matrix and you will be pressing the latest button even if you want to press in any other place.
It is absolutely fixed now.
Also, now if you are editing an instrument and you select another from the Instrument List, the Instrument Edit Window will change to the selected instrument too.
So, please re-download DefleMask.
Yeah, I fixed a noise mode bug in the SN76489, the not special noise mode was working erroneously, now it works fine. Also, the noise preview notes of the SN76489 were transposed two notes because of the fine pitch addition, now they are perfect.
Well, I was searching bugs in DefleMask and I do not find anyone. So I added an "old request", the free selection, and I added also the avoid to shoot repeating the same note in a Arpeggio Macro, this was requested in a comment in a Tutorial of DefleMask.
So, DefleMask updated (yes, the latest update before the PC-Engine Release):
01: The selection now is free, you can select effects+notes, or effects and instruments or effects and effects. And paste the result in any place. (finally!!)
02: Now DefleMask avoid retrigger the same note repeatedly in an Arpeggio Macro, this avoids a "click sound" in some Systems (like the Game Boy).
03: Manual Updated.